| Texture2D<float4> x_2 : register(t0, space0); | |
| SamplerState x_3 : register(s1, space0); | |
| void main_1() { | |
| float4 var_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| const float4 x_22 = x_2.Sample(x_3, float2(0.0f, 0.0f)); | |
| const float4 x_26 = x_2.Sample(x_3, float2(0.0f, 0.0f)); | |
| var_1 = (x_22 + x_26); | |
| return; | |
| } | |
| void main() { | |
| main_1(); | |
| return; | |
| } |