| void set_uint4(inout uint4 vec, int idx, uint val) { | |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; | |
| } | |
| static uint4 myvar = uint4(0u, 0u, 0u, 0u); | |
| static uint4 x_10 = uint4(0u, 0u, 0u, 0u); | |
| void main_1() { | |
| const uint a_dynamic_index = x_10.z; | |
| set_uint4(myvar, a_dynamic_index, 42u); | |
| return; | |
| } | |
| void main() { | |
| main_1(); | |
| return; | |
| } |