commit | a99815a9deb8757d3d24fdc0610b3bd1cd78b3d0 | [log] [tgz] |
---|---|---|
author | Jie Chen <jie.a.chen@intel.com> | Sat Aug 03 04:03:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 03 04:03:03 2024 +0000 |
tree | 31afab57b5e28c6b358565763f4922b2cbda7061 | |
parent | b61438e13b0e05cc0325aedb2d303b34af6a48e7 [diff] |
Partial MSAA expand-resolve This adds a 'dawn_partial_load_resolve_texture' feature extending 'dawn_load_resolve_texture' to support partial MSAA expand-resolve. 'RenderPassDescriptorExpandResolveRect' can be chained into 'RenderPassDescriptor' to indicate that only the region of rect needs to be expanded and resolved, so that we don't need to do that always against the whole MSAA texture. Bug: chromium:344814092 Change-Id: I33fd40e4ea7bae8e134eef6a2b9a7f2b13cf949d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/199314 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.