| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/TintUtils.h" |
| |
| #include "dawn/native/BindGroupLayoutInternal.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/Pipeline.h" |
| #include "dawn/native/PipelineLayout.h" |
| #include "dawn/native/RenderPipeline.h" |
| |
| #include "tint/tint.h" |
| |
| namespace dawn::native { |
| |
| namespace { |
| |
| thread_local DeviceBase* tlDevice = nullptr; |
| |
| void TintICEReporter(const tint::InternalCompilerError& err) { |
| if (tlDevice) { |
| tlDevice->HandleError(DAWN_INTERNAL_ERROR(err.Error())); |
| #if DAWN_ENABLE_ASSERTS |
| HandleAssertionFailure(err.File(), "", err.Line(), err.Message().c_str()); |
| #endif |
| } |
| } |
| |
| bool InitializeTintErrorReporter() { |
| tint::SetInternalCompilerErrorReporter(&TintICEReporter); |
| return true; |
| } |
| |
| tint::ast::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8x2: |
| return tint::ast::transform::VertexFormat::kUint8x2; |
| case wgpu::VertexFormat::Uint8x4: |
| return tint::ast::transform::VertexFormat::kUint8x4; |
| case wgpu::VertexFormat::Sint8x2: |
| return tint::ast::transform::VertexFormat::kSint8x2; |
| case wgpu::VertexFormat::Sint8x4: |
| return tint::ast::transform::VertexFormat::kSint8x4; |
| case wgpu::VertexFormat::Unorm8x2: |
| return tint::ast::transform::VertexFormat::kUnorm8x2; |
| case wgpu::VertexFormat::Unorm8x4: |
| return tint::ast::transform::VertexFormat::kUnorm8x4; |
| case wgpu::VertexFormat::Snorm8x2: |
| return tint::ast::transform::VertexFormat::kSnorm8x2; |
| case wgpu::VertexFormat::Snorm8x4: |
| return tint::ast::transform::VertexFormat::kSnorm8x4; |
| case wgpu::VertexFormat::Uint16x2: |
| return tint::ast::transform::VertexFormat::kUint16x2; |
| case wgpu::VertexFormat::Uint16x4: |
| return tint::ast::transform::VertexFormat::kUint16x4; |
| case wgpu::VertexFormat::Sint16x2: |
| return tint::ast::transform::VertexFormat::kSint16x2; |
| case wgpu::VertexFormat::Sint16x4: |
| return tint::ast::transform::VertexFormat::kSint16x4; |
| case wgpu::VertexFormat::Unorm16x2: |
| return tint::ast::transform::VertexFormat::kUnorm16x2; |
| case wgpu::VertexFormat::Unorm16x4: |
| return tint::ast::transform::VertexFormat::kUnorm16x4; |
| case wgpu::VertexFormat::Snorm16x2: |
| return tint::ast::transform::VertexFormat::kSnorm16x2; |
| case wgpu::VertexFormat::Snorm16x4: |
| return tint::ast::transform::VertexFormat::kSnorm16x4; |
| case wgpu::VertexFormat::Float16x2: |
| return tint::ast::transform::VertexFormat::kFloat16x2; |
| case wgpu::VertexFormat::Float16x4: |
| return tint::ast::transform::VertexFormat::kFloat16x4; |
| case wgpu::VertexFormat::Float32: |
| return tint::ast::transform::VertexFormat::kFloat32; |
| case wgpu::VertexFormat::Float32x2: |
| return tint::ast::transform::VertexFormat::kFloat32x2; |
| case wgpu::VertexFormat::Float32x3: |
| return tint::ast::transform::VertexFormat::kFloat32x3; |
| case wgpu::VertexFormat::Float32x4: |
| return tint::ast::transform::VertexFormat::kFloat32x4; |
| case wgpu::VertexFormat::Uint32: |
| return tint::ast::transform::VertexFormat::kUint32; |
| case wgpu::VertexFormat::Uint32x2: |
| return tint::ast::transform::VertexFormat::kUint32x2; |
| case wgpu::VertexFormat::Uint32x3: |
| return tint::ast::transform::VertexFormat::kUint32x3; |
| case wgpu::VertexFormat::Uint32x4: |
| return tint::ast::transform::VertexFormat::kUint32x4; |
| case wgpu::VertexFormat::Sint32: |
| return tint::ast::transform::VertexFormat::kSint32; |
| case wgpu::VertexFormat::Sint32x2: |
| return tint::ast::transform::VertexFormat::kSint32x2; |
| case wgpu::VertexFormat::Sint32x3: |
| return tint::ast::transform::VertexFormat::kSint32x3; |
| case wgpu::VertexFormat::Sint32x4: |
| return tint::ast::transform::VertexFormat::kSint32x4; |
| |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| tint::ast::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) { |
| switch (mode) { |
| case wgpu::VertexStepMode::Vertex: |
| return tint::ast::transform::VertexStepMode::kVertex; |
| case wgpu::VertexStepMode::Instance: |
| return tint::ast::transform::VertexStepMode::kInstance; |
| case wgpu::VertexStepMode::VertexBufferNotUsed: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| } // namespace |
| |
| ScopedTintICEHandler::ScopedTintICEHandler(DeviceBase* device) { |
| // Call tint::SetInternalCompilerErrorReporter() the first time |
| // this constructor is called. Static initialization is |
| // guaranteed to be thread-safe, and only occur once. |
| static bool init_once_tint_error_reporter = InitializeTintErrorReporter(); |
| (void)init_once_tint_error_reporter; |
| |
| // Shouldn't have overlapping instances of this handler. |
| ASSERT(tlDevice == nullptr); |
| tlDevice = device; |
| } |
| |
| ScopedTintICEHandler::~ScopedTintICEHandler() { |
| tlDevice = nullptr; |
| } |
| |
| tint::ExternalTextureOptions BuildExternalTextureTransformBindings( |
| const PipelineLayoutBase* layout) { |
| tint::ExternalTextureOptions options; |
| for (BindGroupIndex i : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayoutInternalBase* bgl = layout->GetBindGroupLayout(i); |
| for (const auto& [_, expansion] : bgl->GetExternalTextureBindingExpansionMap()) { |
| options.bindings_map[{static_cast<uint32_t>(i), |
| static_cast<uint32_t>(expansion.plane0)}] = { |
| {static_cast<uint32_t>(i), static_cast<uint32_t>(expansion.plane1)}, |
| {static_cast<uint32_t>(i), static_cast<uint32_t>(expansion.params)}}; |
| } |
| } |
| return options; |
| } |
| |
| tint::ast::transform::VertexPulling::Config BuildVertexPullingTransformConfig( |
| const RenderPipelineBase& renderPipeline, |
| BindGroupIndex pullingBufferBindingSet) { |
| tint::ast::transform::VertexPulling::Config cfg; |
| cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet); |
| |
| cfg.vertex_state.resize(renderPipeline.GetVertexBufferCount()); |
| for (VertexBufferSlot slot : IterateBitSet(renderPipeline.GetVertexBufferSlotsUsed())) { |
| const VertexBufferInfo& dawnInfo = renderPipeline.GetVertexBuffer(slot); |
| tint::ast::transform::VertexBufferLayoutDescriptor* tintInfo = |
| &cfg.vertex_state[static_cast<uint8_t>(slot)]; |
| |
| tintInfo->array_stride = dawnInfo.arrayStride; |
| tintInfo->step_mode = ToTintVertexStepMode(dawnInfo.stepMode); |
| } |
| |
| for (VertexAttributeLocation location : |
| IterateBitSet(renderPipeline.GetAttributeLocationsUsed())) { |
| const VertexAttributeInfo& dawnInfo = renderPipeline.GetAttribute(location); |
| tint::ast::transform::VertexAttributeDescriptor tintInfo; |
| tintInfo.format = ToTintVertexFormat(dawnInfo.format); |
| tintInfo.offset = dawnInfo.offset; |
| tintInfo.shader_location = static_cast<uint32_t>(static_cast<uint8_t>(location)); |
| |
| uint8_t vertexBufferSlot = static_cast<uint8_t>(dawnInfo.vertexBufferSlot); |
| cfg.vertex_state[vertexBufferSlot].attributes.push_back(tintInfo); |
| } |
| return cfg; |
| } |
| |
| tint::ast::transform::SubstituteOverride::Config BuildSubstituteOverridesTransformConfig( |
| const ProgrammableStage& stage) { |
| const EntryPointMetadata& metadata = *stage.metadata; |
| const auto& constants = stage.constants; |
| |
| tint::ast::transform::SubstituteOverride::Config cfg; |
| |
| for (const auto& [key, value] : constants) { |
| const auto& o = metadata.overrides.at(key); |
| cfg.map.insert({o.id, value}); |
| } |
| |
| return cfg; |
| } |
| |
| } // namespace dawn::native |
| |
| namespace tint::sem { |
| |
| bool operator<(const BindingPoint& a, const BindingPoint& b) { |
| return std::tie(a.group, a.binding) < std::tie(b.group, b.binding); |
| } |
| |
| } // namespace tint::sem |