commit | a9c6682bdd66ec83a7411702bb49d84a60560230 | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Mon Aug 21 16:14:07 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Aug 21 16:14:07 2023 +0000 |
tree | 03692abcf6acc500e37f314654a0a5ea17af1bec | |
parent | 678ddc6f8104edd84bd08a8ff9d36c79a1a95da9 [diff] |
Suppress RenderPassTest_RegressionDawn1389 on Intel Windows Vulkan for Gen12 Failed on Intel Gen12 GPUs because of Windows Vulkan driver issue, when copying to a D16_UNORM depth texture and clearing one subresource, other subresources will have incorrect values. Bug: dawn:1989 Change-Id: I85ac660ad92f8687f83f15ec9f68265408227cd4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147920 Commit-Queue: Hao Li <hao.x.li@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.