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aa037ac489cde4ae1ec289e7927821c89d6c579d
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test
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tint
/
expressions
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splat
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var
/
f32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
float
v
=
(
1.0f
+
2.0f
);
vec2 v2
=
vec2
(
v
);
vec3 v3
=
vec3
(
v
);
vec4 v4
=
vec4
(
v
);
}