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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <nxt/nxtcpp.h>
#include <initializer_list>
namespace utils {
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder,
nxt::ShaderStage stage,
const char* source);
nxt::ShaderModule CreateShaderModule(const nxt::Device& device,
nxt::ShaderStage stage,
const char* source);
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
const void* data,
uint32_t size,
nxt::BufferUsageBit usage);
template <typename T>
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
nxt::BufferUsageBit usage,
std::initializer_list<T> data) {
return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()),
usage);
}
struct BasicRenderPass {
uint32_t width;
uint32_t height;
nxt::Texture color;
nxt::TextureFormat colorFormat;
nxt::RenderPassDescriptor renderPassInfo;
};
BasicRenderPass CreateBasicRenderPass(const nxt::Device& device,
uint32_t width,
uint32_t height);
nxt::SamplerDescriptor GetDefaultSamplerDescriptor();
nxt::PipelineLayout MakeBasicPipelineLayout(const nxt::Device& device,
const nxt::BindGroupLayout* bindGroupLayout);
nxt::BindGroupLayout MakeBindGroupLayout(
const nxt::Device& device,
std::initializer_list<nxt::BindGroupBinding> bindingsInitializer);
} // namespace utils