commit | aa1bdab16477a9210e40db4449b05c95d0ed49bd | [log] [tgz] |
---|---|---|
author | Takuto Ikuta <tikuta@google.com> | Tue Sep 17 16:38:44 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 17 16:38:44 2024 +0000 |
tree | 84b8db78ad3953c6f3bfe561e9fc6dd88ca23e9f | |
parent | 310e3248e1a17f6a8bf1c85e4ab7e04afc5c6ccf [diff] |
fix missing deps in dxcompiler_sources This is to fix build failure like http://b/367521378#comment2. Bug: b/367521378 Change-Id: I1f961c1edd0adb6b59446549b78705088cd9ea6c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206834 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Takuto Ikuta <tikuta@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.