@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSampleBias_1c707e() { | |
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec2<f32>(), 1u, 1.0f); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSampleBias_1c707e(); | |
} |