blob: 27f3db1da66e7b3a3497bf60d8f1015c1c396061 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_87915c() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1u)), ivec2(0), 1.0f);
}
void fragment_main() {
textureSampleBias_87915c();
}
void main() {
fragment_main();
return;
}