Texture2D<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSampleBias_a161cf() { | |
float4 res = arg_0.SampleBias(arg_1, (0.0f).xx, 1.0f, (0).xx); | |
} | |
void fragment_main() { | |
textureSampleBias_a161cf(); | |
return; | |
} |