commit | aa5e77b68bce04114250a15bdf2df2c1a413e2e1 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jul 19 02:25:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 19 02:25:21 2023 +0000 |
tree | 91731332ddfec7a1b0ad39dfca828346f7634a46 | |
parent | 225479f0a5f2050a8199d4533ceb2c58acd6f41f [diff] |
[ir][spirv-writer] Remove logic for depth textures Since depth textures are now just de-duped to be emitted as regular textures, we don't need to handle them when emitting texture types. Bug: tint:1906 Change-Id: Id260a9f9af93dcc2b522073909c0f79d31dab82b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/141442 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.