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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "common/Assert.h"
#include "common/Constants.h"
#include "common/Math.h"
#include "common/Platform.h"
#include "dawn_native/DawnNative.h"
#include "dawn_wire/Wire.h"
#include "utils/BackendBinding.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/TerribleCommandBuffer.h"
#include <iostream>
#include "GLFW/glfw3.h"
namespace {
utils::BackendType ParamToBackendType(BackendType type) {
switch (type) {
case D3D12Backend:
return utils::BackendType::D3D12;
case MetalBackend:
return utils::BackendType::Metal;
case OpenGLBackend:
return utils::BackendType::OpenGL;
case VulkanBackend:
return utils::BackendType::Vulkan;
default:
UNREACHABLE();
}
}
std::string ParamName(BackendType type) {
switch (type) {
case D3D12Backend:
return "D3D12";
case MetalBackend:
return "Metal";
case OpenGLBackend:
return "OpenGL";
case VulkanBackend:
return "Vulkan";
default:
UNREACHABLE();
}
}
// Windows don't usually like to be bound to one API than the other, for example switching
// from Vulkan to OpenGL causes crashes on some drivers. Because of this, we lazily created
// a window for each backing API.
GLFWwindow* windows[NumBackendTypes];
// Creates a GLFW window set up for use with a given backend.
GLFWwindow* GetWindowForBackend(utils::BackendBinding* binding, BackendType type) {
GLFWwindow** window = &windows[type];
if (*window != nullptr) {
return *window;
}
if (!glfwInit()) {
return nullptr;
}
glfwDefaultWindowHints();
binding->SetupGLFWWindowHints();
std::string windowName = "Dawn " + ParamName(type) + " test window";
*window = glfwCreateWindow(400, 400, windowName.c_str(), nullptr, nullptr);
return *window;
}
// End2end tests should test valid commands produce the expected result so no error
// should happen. Failure cases should be tested in the validation tests.
void DeviceErrorCauseTestFailure(const char* message, dawnCallbackUserdata) {
FAIL() << "Device level failure: " << message;
}
struct MapReadUserdata {
DawnTest* test;
size_t slot;
};
constexpr uint32_t kVendorID_AMD = 0x1002;
constexpr uint32_t kVendorID_ARM = 0x13B5;
constexpr uint32_t kVendorID_ImgTec = 0x1010;
constexpr uint32_t kVendorID_Intel = 0x8086;
constexpr uint32_t kVendorID_Nvidia = 0x10DE;
constexpr uint32_t kVendorID_Qualcomm = 0x5143;
} // namespace
DawnTest::DawnTest() = default;
DawnTest::~DawnTest() {
// We need to destroy child objects before the Device
mReadbackSlots.clear();
queue = dawn::Queue();
swapchain = dawn::SwapChain();
device = dawn::Device();
dawnSetProcs(nullptr);
}
bool DawnTest::IsD3D12() const {
return GetParam() == D3D12Backend;
}
bool DawnTest::IsMetal() const {
return GetParam() == MetalBackend;
}
bool DawnTest::IsOpenGL() const {
return GetParam() == OpenGLBackend;
}
bool DawnTest::IsVulkan() const {
return GetParam() == VulkanBackend;
}
bool DawnTest::IsAMD() const {
return mPCIInfo.vendorId == kVendorID_AMD;
}
bool DawnTest::IsARM() const {
return mPCIInfo.vendorId == kVendorID_ARM;
}
bool DawnTest::IsImgTec() const {
return mPCIInfo.vendorId == kVendorID_ImgTec;
}
bool DawnTest::IsIntel() const {
return mPCIInfo.vendorId == kVendorID_Intel;
}
bool DawnTest::IsNvidia() const {
return mPCIInfo.vendorId == kVendorID_Nvidia;
}
bool DawnTest::IsQualcomm() const {
return mPCIInfo.vendorId == kVendorID_Qualcomm;
}
bool DawnTest::IsWindows() const {
#ifdef DAWN_PLATFORM_WINDOWS
return true;
#else
return false;
#endif
}
bool DawnTest::IsLinux() const {
#ifdef DAWN_PLATFORM_LINUX
return true;
#else
return false;
#endif
}
bool DawnTest::IsMacOS() const {
#ifdef DAWN_PLATFORM_APPLE
return true;
#else
return false;
#endif
}
bool gTestUsesWire = false;
void DawnTest::SetUp() {
mBinding.reset(utils::CreateBinding(ParamToBackendType(GetParam())));
DAWN_ASSERT(mBinding != nullptr);
GLFWwindow* testWindow = GetWindowForBackend(mBinding.get(), GetParam());
DAWN_ASSERT(testWindow != nullptr);
mBinding->SetWindow(testWindow);
dawnDevice backendDevice = mBinding->CreateDevice();
dawnProcTable backendProcs = dawn_native::GetProcs();
// Choose whether to use the backend procs and devices directly, or set up the wire.
dawnDevice cDevice = nullptr;
dawnProcTable procs;
if (gTestUsesWire) {
mC2sBuf = std::make_unique<utils::TerribleCommandBuffer>();
mS2cBuf = std::make_unique<utils::TerribleCommandBuffer>();
mWireServer.reset(
dawn_wire::NewServerCommandHandler(backendDevice, backendProcs, mS2cBuf.get()));
mC2sBuf->SetHandler(mWireServer.get());
dawnDevice clientDevice;
dawnProcTable clientProcs;
mWireClient.reset(dawn_wire::NewClientDevice(&clientProcs, &clientDevice, mC2sBuf.get()));
mS2cBuf->SetHandler(mWireClient.get());
procs = clientProcs;
cDevice = clientDevice;
} else {
procs = backendProcs;
cDevice = backendDevice;
}
// Set up the device and queue because all tests need them, and DawnTest needs them too for the
// deferred expectations.
dawnSetProcs(&procs);
device = dawn::Device::Acquire(cDevice);
queue = device.CreateQueue();
// The swapchain isn't used by tests but is useful when debugging with graphics debuggers that
// capture at frame boundaries.
swapchain = device.CreateSwapChainBuilder()
.SetImplementation(mBinding->GetSwapChainImplementation())
.GetResult();
swapchain.Configure(
static_cast<dawn::TextureFormat>(mBinding->GetPreferredSwapChainTextureFormat()),
dawn::TextureUsageBit::OutputAttachment, 400, 400);
// The end2end tests should never cause validation errors. These should be tested in unittests.
device.SetErrorCallback(DeviceErrorCauseTestFailure, 0);
mPCIInfo = dawn_native::GetPCIInfo(backendDevice);
}
void DawnTest::TearDown() {
FlushWire();
MapSlotsSynchronously();
ResolveExpectations();
for (size_t i = 0; i < mReadbackSlots.size(); ++i) {
mReadbackSlots[i].buffer.Unmap();
}
}
std::ostringstream& DawnTest::AddBufferExpectation(const char* file,
int line,
const dawn::Buffer& buffer,
uint32_t offset,
uint32_t size,
detail::Expectation* expectation) {
auto readback = ReserveReadback(size);
// We need to enqueue the copy immediately because by the time we resolve the expectation,
// the buffer might have been modified.
dawn::CommandBuffer commands =
device.CreateCommandBufferBuilder()
.CopyBufferToBuffer(buffer, offset, readback.buffer, readback.offset, size)
.GetResult();
queue.Submit(1, &commands);
DeferredExpectation deferred;
deferred.file = file;
deferred.line = line;
deferred.readbackSlot = readback.slot;
deferred.readbackOffset = readback.offset;
deferred.size = size;
deferred.rowBytes = size;
deferred.rowPitch = size;
deferred.expectation.reset(expectation);
mDeferredExpectations.push_back(std::move(deferred));
mDeferredExpectations.back().message = std::make_unique<std::ostringstream>();
return *(mDeferredExpectations.back().message.get());
}
std::ostringstream& DawnTest::AddTextureExpectation(const char* file,
int line,
const dawn::Texture& texture,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height,
uint32_t level,
uint32_t pixelSize,
detail::Expectation* expectation) {
uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment);
uint32_t size = rowPitch * (height - 1) + width * pixelSize;
auto readback = ReserveReadback(size);
// We need to enqueue the copy immediately because by the time we resolve the expectation,
// the texture might have been modified.
dawn::CommandBuffer commands =
device.CreateCommandBufferBuilder()
.CopyTextureToBuffer(texture, x, y, 0, width, height, 1, level, 0, readback.buffer,
readback.offset, rowPitch)
.GetResult();
queue.Submit(1, &commands);
DeferredExpectation deferred;
deferred.file = file;
deferred.line = line;
deferred.readbackSlot = readback.slot;
deferred.readbackOffset = readback.offset;
deferred.size = size;
deferred.rowBytes = width * pixelSize;
deferred.rowPitch = rowPitch;
deferred.expectation.reset(expectation);
mDeferredExpectations.push_back(std::move(deferred));
mDeferredExpectations.back().message = std::make_unique<std::ostringstream>();
return *(mDeferredExpectations.back().message.get());
}
void DawnTest::WaitABit() {
device.Tick();
FlushWire();
utils::USleep(100);
}
void DawnTest::SwapBuffersForCapture() {
// Insert a frame boundary for API capture tools.
dawn::Texture backBuffer = swapchain.GetNextTexture();
swapchain.Present(backBuffer);
}
void DawnTest::FlushWire() {
if (gTestUsesWire) {
ASSERT(mC2sBuf->Flush());
ASSERT(mS2cBuf->Flush());
}
}
DawnTest::ReadbackReservation DawnTest::ReserveReadback(uint32_t readbackSize) {
// For now create a new MapRead buffer for each readback
// TODO(cwallez@chromium.org): eventually make bigger buffers and allocate linearly?
dawn::BufferDescriptor descriptor;
descriptor.size = readbackSize;
descriptor.usage = dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst;
ReadbackSlot slot;
slot.bufferSize = readbackSize;
slot.buffer = device.CreateBuffer(&descriptor);
ReadbackReservation reservation;
reservation.buffer = slot.buffer;
reservation.slot = mReadbackSlots.size();
reservation.offset = 0;
mReadbackSlots.push_back(std::move(slot));
return reservation;
}
void DawnTest::MapSlotsSynchronously() {
// Initialize numPendingMapOperations before mapping, just in case the callback is called
// immediately.
mNumPendingMapOperations = mReadbackSlots.size();
// Map all readback slots
for (size_t i = 0; i < mReadbackSlots.size(); ++i) {
auto userdata = new MapReadUserdata{this, i};
auto& slot = mReadbackSlots[i];
slot.buffer.MapReadAsync(
0, slot.bufferSize, SlotMapReadCallback,
static_cast<dawn::CallbackUserdata>(reinterpret_cast<uintptr_t>(userdata)));
}
// Busy wait until all map operations are done.
while (mNumPendingMapOperations != 0) {
WaitABit();
}
}
// static
void DawnTest::SlotMapReadCallback(dawnBufferMapAsyncStatus status,
const void* data,
dawnCallbackUserdata userdata_) {
DAWN_ASSERT(status == DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS);
auto userdata = reinterpret_cast<MapReadUserdata*>(static_cast<uintptr_t>(userdata_));
userdata->test->mReadbackSlots[userdata->slot].mappedData = data;
userdata->test->mNumPendingMapOperations--;
delete userdata;
}
void DawnTest::ResolveExpectations() {
for (const auto& expectation : mDeferredExpectations) {
DAWN_ASSERT(mReadbackSlots[expectation.readbackSlot].mappedData != nullptr);
// Get a pointer to the mapped copy of the data for the expectation.
const char* data =
reinterpret_cast<const char*>(mReadbackSlots[expectation.readbackSlot].mappedData);
data += expectation.readbackOffset;
uint32_t size;
std::vector<char> packedData;
if (expectation.rowBytes != expectation.rowPitch) {
DAWN_ASSERT(expectation.rowPitch > expectation.rowBytes);
uint32_t rowCount =
(expectation.size + expectation.rowPitch - 1) / expectation.rowPitch;
uint32_t packedSize = rowCount * expectation.rowBytes;
packedData.resize(packedSize);
for (uint32_t r = 0; r < rowCount; ++r) {
for (uint32_t i = 0; i < expectation.rowBytes; ++i) {
packedData[i + r * expectation.rowBytes] = data[i + r * expectation.rowPitch];
}
}
data = packedData.data();
size = packedSize;
} else {
size = expectation.size;
}
// Get the result for the expectation and add context to failures
testing::AssertionResult result = expectation.expectation->Check(data, size);
if (!result) {
result << " Expectation created at " << expectation.file << ":" << expectation.line
<< std::endl;
result << expectation.message->str();
}
EXPECT_TRUE(result);
}
}
bool RGBA8::operator==(const RGBA8& other) const {
return r == other.r && g == other.g && b == other.b && a == other.a;
}
bool RGBA8::operator!=(const RGBA8& other) const {
return !(*this == other);
}
std::ostream& operator<<(std::ostream& stream, const RGBA8& color) {
return stream << "RGBA8(" << static_cast<int>(color.r) << ", " << static_cast<int>(color.g)
<< ", " << static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << ")";
}
std::ostream& operator<<(std::ostream& stream, BackendType backend) {
return stream << ParamName(backend);
}
namespace detail {
bool IsBackendAvailable(BackendType type) {
switch (type) {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
case D3D12Backend:
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
case MetalBackend:
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
case OpenGLBackend:
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
case VulkanBackend:
#endif
return true;
default:
return false;
}
}
std::vector<BackendType> FilterBackends(const BackendType* types, size_t numParams) {
std::vector<BackendType> backends;
for (size_t i = 0; i < numParams; ++i) {
if (IsBackendAvailable(types[i])) {
backends.push_back(types[i]);
}
}
return backends;
}
// Helper classes to set expectations
template <typename T>
ExpectEq<T>::ExpectEq(T singleValue) {
mExpected.push_back(singleValue);
}
template <typename T>
ExpectEq<T>::ExpectEq(const T* values, const unsigned int count) {
mExpected.assign(values, values + count);
}
template <typename T>
testing::AssertionResult ExpectEq<T>::Check(const void* data, size_t size) {
DAWN_ASSERT(size == sizeof(T) * mExpected.size());
const T* actual = reinterpret_cast<const T*>(data);
testing::AssertionResult failure = testing::AssertionFailure();
for (size_t i = 0; i < mExpected.size(); ++i) {
if (actual[i] != mExpected[i]) {
testing::AssertionResult result = testing::AssertionFailure()
<< "Expected data[" << i << "] to be "
<< mExpected[i] << ", actual " << actual[i]
<< std::endl;
auto printBuffer = [&](const T* buffer) {
static constexpr unsigned int kBytes = sizeof(T);
for (size_t index = 0; index < mExpected.size(); ++index) {
auto byteView = reinterpret_cast<const uint8_t*>(buffer + index);
for (unsigned int b = 0; b < kBytes; ++b) {
char buf[4];
sprintf(buf, "%02X ", byteView[b]);
result << buf;
}
}
result << std::endl;
};
if (mExpected.size() <= 1024) {
result << "Expected:" << std::endl;
printBuffer(mExpected.data());
result << "Actual:" << std::endl;
printBuffer(actual);
}
return result;
}
}
return testing::AssertionSuccess();
}
template class ExpectEq<uint8_t>;
template class ExpectEq<uint32_t>;
template class ExpectEq<RGBA8>;
} // namespace detail