| // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | void abs_c3321c() { | 
 |   ivec3 res = ivec3(1); | 
 | } | 
 | void main() { | 
 |   abs_c3321c(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 | void abs_c3321c() { | 
 |   ivec3 res = ivec3(1); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   abs_c3321c(); | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 | }; | 
 |  | 
 | void abs_c3321c() { | 
 |   ivec3 res = ivec3(1); | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput v = VertexOutput(vec4(0.0f)); | 
 |   v.pos = vec4(0.0f); | 
 |   abs_c3321c(); | 
 |   return v; | 
 | } | 
 | void main() { | 
 |   vec4 v_1 = vertex_main_inner().pos; | 
 |   gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w); | 
 |   gl_PointSize = 1.0f; | 
 | } |