| // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | layout(binding = 0, rgba8) uniform highp readonly image3D arg_0; | 
 | vec4 textureLoad_4fa6ae() { | 
 |   vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw; | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureLoad_4fa6ae(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | layout(binding = 0, rgba8) uniform highp readonly image3D arg_0; | 
 | vec4 textureLoad_4fa6ae() { | 
 |   vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw; | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureLoad_4fa6ae(); | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   vec4 prevent_dce; | 
 | }; | 
 |  | 
 | layout(binding = 0, rgba8) uniform highp readonly image3D arg_0; | 
 | layout(location = 0) flat out vec4 tint_interstage_location0; | 
 | vec4 textureLoad_4fa6ae() { | 
 |   vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw; | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput v = VertexOutput(vec4(0.0f), vec4(0.0f)); | 
 |   v.pos = vec4(0.0f); | 
 |   v.prevent_dce = textureLoad_4fa6ae(); | 
 |   return v; | 
 | } | 
 | void main() { | 
 |   VertexOutput v_1 = vertex_main_inner(); | 
 |   gl_Position = vec4(v_1.pos.x, -(v_1.pos.y), ((2.0f * v_1.pos.z) - v_1.pos.w), v_1.pos.w); | 
 |   tint_interstage_location0 = v_1.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } |