blob: b01fc03f0ce899a7ef2ace4b325cd56b354e135f [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArray arg_0_arg_1;
vec4 textureSample_4dd1bf() {
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)));
return res;
}
void main() {
v.inner = textureSample_4dd1bf();
}