blob: ab56176e45eed1bf4920dd556ba2858e2eb6122a [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_9dbb51() {
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
v.inner = textureSampleBias_9dbb51();
}