|  | @group(0) @binding(0) var<storage, read_write> prevent_dce : f32; | 
|  |  | 
|  | @group(1) @binding(0) var arg_0 : texture_depth_2d_array; | 
|  |  | 
|  | @group(1) @binding(1) var arg_1 : sampler; | 
|  |  | 
|  | fn textureSampleLevel_1bf73e() -> f32 { | 
|  | var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1i, 1i); | 
|  | return res; | 
|  | } | 
|  |  | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | prevent_dce = textureSampleLevel_1bf73e(); | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1) | 
|  | fn compute_main() { | 
|  | prevent_dce = textureSampleLevel_1bf73e(); | 
|  | } | 
|  |  | 
|  | struct VertexOutput { | 
|  | @builtin(position) | 
|  | pos : vec4<f32>, | 
|  | @location(0) @interpolate(flat) | 
|  | prevent_dce : f32, | 
|  | } | 
|  |  | 
|  | @vertex | 
|  | fn vertex_main() -> VertexOutput { | 
|  | var out : VertexOutput; | 
|  | out.pos = vec4<f32>(); | 
|  | out.prevent_dce = textureSampleLevel_1bf73e(); | 
|  | return out; | 
|  | } |