|  | // | 
|  | // fragment_main | 
|  | // | 
|  | #version 310 es | 
|  | precision highp float; | 
|  | precision highp int; | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer f_prevent_dce_block_ssbo { | 
|  | float inner; | 
|  | } v; | 
|  | uniform highp sampler2DShadow arg_0_arg_1; | 
|  | float textureSampleLevel_749baf() { | 
|  | vec3 v_1 = vec3(vec2(1.0f), 0.0f); | 
|  | float res = textureLodOffset(arg_0_arg_1, v_1, float(1), ivec2(1)); | 
|  | return res; | 
|  | } | 
|  | void main() { | 
|  | v.inner = textureSampleLevel_749baf(); | 
|  | } | 
|  | // | 
|  | // compute_main | 
|  | // | 
|  | #version 310 es | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer prevent_dce_block_1_ssbo { | 
|  | float inner; | 
|  | } v; | 
|  | uniform highp sampler2DShadow arg_0_arg_1; | 
|  | float textureSampleLevel_749baf() { | 
|  | vec3 v_1 = vec3(vec2(1.0f), 0.0f); | 
|  | float res = textureLodOffset(arg_0_arg_1, v_1, float(1), ivec2(1)); | 
|  | return res; | 
|  | } | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | v.inner = textureSampleLevel_749baf(); | 
|  | } | 
|  | // | 
|  | // vertex_main | 
|  | // | 
|  | #version 310 es | 
|  |  | 
|  |  | 
|  | struct VertexOutput { | 
|  | vec4 pos; | 
|  | float prevent_dce; | 
|  | }; | 
|  |  | 
|  | uniform highp sampler2DShadow arg_0_arg_1; | 
|  | layout(location = 0) flat out float tint_interstage_location0; | 
|  | float textureSampleLevel_749baf() { | 
|  | vec3 v = vec3(vec2(1.0f), 0.0f); | 
|  | float res = textureLodOffset(arg_0_arg_1, v, float(1), ivec2(1)); | 
|  | return res; | 
|  | } | 
|  | VertexOutput vertex_main_inner() { | 
|  | VertexOutput v_1 = VertexOutput(vec4(0.0f), 0.0f); | 
|  | v_1.pos = vec4(0.0f); | 
|  | v_1.prevent_dce = textureSampleLevel_749baf(); | 
|  | return v_1; | 
|  | } | 
|  | void main() { | 
|  | VertexOutput v_2 = vertex_main_inner(); | 
|  | gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w); | 
|  | tint_interstage_location0 = v_2.prevent_dce; | 
|  | gl_PointSize = 1.0f; | 
|  | } |