| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct modf_result_vec3_f32 { |
| vec3 member_0; |
| vec3 whole; |
| }; |
| |
| void modf_5ea256() { |
| vec3 arg_0 = vec3(-1.5f); |
| modf_result_vec3_f32 v = modf_result_vec3_f32(vec3(0.0f), vec3(0.0f)); |
| v.member_0 = modf(arg_0, v.whole); |
| modf_result_vec3_f32 res = v; |
| } |
| void main() { |
| modf_5ea256(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| |
| struct modf_result_vec3_f32 { |
| vec3 member_0; |
| vec3 whole; |
| }; |
| |
| void modf_5ea256() { |
| vec3 arg_0 = vec3(-1.5f); |
| modf_result_vec3_f32 v = modf_result_vec3_f32(vec3(0.0f), vec3(0.0f)); |
| v.member_0 = modf(arg_0, v.whole); |
| modf_result_vec3_f32 res = v; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| modf_5ea256(); |
| } |
| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct modf_result_vec3_f32 { |
| vec3 member_0; |
| vec3 whole; |
| }; |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void modf_5ea256() { |
| vec3 arg_0 = vec3(-1.5f); |
| modf_result_vec3_f32 v = modf_result_vec3_f32(vec3(0.0f), vec3(0.0f)); |
| v.member_0 = modf(arg_0, v.whole); |
| modf_result_vec3_f32 res = v; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_1 = VertexOutput(vec4(0.0f)); |
| v_1.pos = vec4(0.0f); |
| modf_5ea256(); |
| return v_1; |
| } |
| void main() { |
| vec4 v_2 = vertex_main_inner().pos; |
| gl_Position = vec4(v_2.x, -(v_2.y), ((2.0f * v_2.z) - v_2.w), v_2.w); |
| gl_PointSize = 1.0f; |
| } |