blob: 27f006b971bfd172264a23ab20b5b51e38e8adb1 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
struct modf_result_vec2_f16 {
f16vec2 member_0;
f16vec2 whole;
};
void modf_a545b9() {
f16vec2 arg_0 = f16vec2(-1.5hf);
modf_result_vec2_f16 v = modf_result_vec2_f16(f16vec2(0.0hf), f16vec2(0.0hf));
v.member_0 = modf(arg_0, v.whole);
modf_result_vec2_f16 res = v;
}
void main() {
modf_a545b9();
}
//
// compute_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_vec2_f16 {
f16vec2 member_0;
f16vec2 whole;
};
void modf_a545b9() {
f16vec2 arg_0 = f16vec2(-1.5hf);
modf_result_vec2_f16 v = modf_result_vec2_f16(f16vec2(0.0hf), f16vec2(0.0hf));
v.member_0 = modf(arg_0, v.whole);
modf_result_vec2_f16 res = v;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_a545b9();
}
//
// vertex_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_vec2_f16 {
f16vec2 member_0;
f16vec2 whole;
};
struct VertexOutput {
vec4 pos;
};
void modf_a545b9() {
f16vec2 arg_0 = f16vec2(-1.5hf);
modf_result_vec2_f16 v = modf_result_vec2_f16(f16vec2(0.0hf), f16vec2(0.0hf));
v.member_0 = modf(arg_0, v.whole);
modf_result_vec2_f16 res = v;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f));
v_1.pos = vec4(0.0f);
modf_a545b9();
return v_1;
}
void main() {
vec4 v_2 = vertex_main_inner().pos;
gl_Position = vec4(v_2.x, -(v_2.y), ((2.0f * v_2.z) - v_2.w), v_2.w);
gl_PointSize = 1.0f;
}