|  | // | 
|  | // vertex_main | 
|  | // | 
|  | #include <metal_stdlib> | 
|  | using namespace metal; | 
|  |  | 
|  | struct tint_module_vars_struct { | 
|  | depth2d_ms<float, access::read> arg_0; | 
|  | thread float4* tint_symbol_1; | 
|  | }; | 
|  |  | 
|  | struct vertex_main_out { | 
|  | float4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | struct vertex_main_outputs { | 
|  | float4 vertex_main_out_tint_symbol_1_1 [[position]]; | 
|  | }; | 
|  |  | 
|  | void textureDimensions_f60bdb(tint_module_vars_struct tint_module_vars) { | 
|  | int2 res = int2(0); | 
|  | res = int2(uint2(tint_module_vars.arg_0.get_width(), tint_module_vars.arg_0.get_height())); | 
|  | } | 
|  |  | 
|  | void tint_symbol_2(float4 tint_symbol, tint_module_vars_struct tint_module_vars) { | 
|  | (*tint_module_vars.tint_symbol_1) = tint_symbol; | 
|  | } | 
|  |  | 
|  | void vertex_main_1(tint_module_vars_struct tint_module_vars) { | 
|  | textureDimensions_f60bdb(tint_module_vars); | 
|  | tint_symbol_2(float4(0.0f), tint_module_vars); | 
|  | } | 
|  |  | 
|  | vertex_main_out vertex_main_inner(tint_module_vars_struct tint_module_vars) { | 
|  | vertex_main_1(tint_module_vars); | 
|  | return vertex_main_out{.tint_symbol_1_1=(*tint_module_vars.tint_symbol_1)}; | 
|  | } | 
|  |  | 
|  | vertex vertex_main_outputs vertex_main(depth2d_ms<float, access::read> arg_0 [[texture(0)]]) { | 
|  | thread float4 tint_symbol_1 = float4(0.0f); | 
|  | tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .tint_symbol_1=(&tint_symbol_1)}; | 
|  | vertex_main_outputs tint_wrapper_result = {}; | 
|  | tint_wrapper_result.vertex_main_out_tint_symbol_1_1 = vertex_main_inner(tint_module_vars).tint_symbol_1_1; | 
|  | return tint_wrapper_result; | 
|  | } | 
|  | // | 
|  | // fragment_main | 
|  | // | 
|  | #include <metal_stdlib> | 
|  | using namespace metal; | 
|  |  | 
|  | struct tint_module_vars_struct { | 
|  | depth2d_ms<float, access::read> arg_0; | 
|  | }; | 
|  |  | 
|  | void textureDimensions_f60bdb(tint_module_vars_struct tint_module_vars) { | 
|  | int2 res = int2(0); | 
|  | res = int2(uint2(tint_module_vars.arg_0.get_width(), tint_module_vars.arg_0.get_height())); | 
|  | } | 
|  |  | 
|  | void fragment_main_1(tint_module_vars_struct tint_module_vars) { | 
|  | textureDimensions_f60bdb(tint_module_vars); | 
|  | } | 
|  |  | 
|  | fragment void fragment_main(depth2d_ms<float, access::read> arg_0 [[texture(0)]]) { | 
|  | tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; | 
|  | fragment_main_1(tint_module_vars); | 
|  | } | 
|  | // | 
|  | // compute_main | 
|  | // | 
|  | #include <metal_stdlib> | 
|  | using namespace metal; | 
|  |  | 
|  | struct tint_module_vars_struct { | 
|  | depth2d_ms<float, access::read> arg_0; | 
|  | }; | 
|  |  | 
|  | void textureDimensions_f60bdb(tint_module_vars_struct tint_module_vars) { | 
|  | int2 res = int2(0); | 
|  | res = int2(uint2(tint_module_vars.arg_0.get_width(), tint_module_vars.arg_0.get_height())); | 
|  | } | 
|  |  | 
|  | void compute_main_1(tint_module_vars_struct tint_module_vars) { | 
|  | textureDimensions_f60bdb(tint_module_vars); | 
|  | } | 
|  |  | 
|  | kernel void compute_main(depth2d_ms<float, access::read> arg_0 [[texture(0)]]) { | 
|  | tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; | 
|  | compute_main_1(tint_module_vars); | 
|  | } |