enable f16; | |
fn round_e1bba2() { | |
var arg_0 = vec3<f16>(3.5h); | |
var res : vec3<f16> = round(arg_0); | |
prevent_dce = res; | |
} | |
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>; | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
round_e1bba2(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
round_e1bba2(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
round_e1bba2(); | |
} |