blob: a9ceccb4d718b2ab5107aaf6554db83952c655a5 [file]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSample_9ca2fc() {
vec4 res = texture(f_arg_0_arg_1, vec3(1.0f));
return res;
}
void main() {
v.inner = textureSample_9ca2fc();
}