blob: 50c2aaeb370572481968d78e204616cc4ecd7398 [file]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<f32, filterable>;
@group(1) @binding(1) var arg_1 : sampler<non_filtering>;
fn textureSample_ca4e82() -> vec4<f32> {
var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(1.0f), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_ca4e82();
}