blob: 64d5595d461596995d1dd2f01917d395815039dc [file]
//
// fragment_main
//
struct modf_result_vec4_f32 {
float4 fract;
float4 whole;
};
void modf_4bfced() {
float4 arg_0 = (-1.5f).xxxx;
float4 v = (0.0f).xxxx;
modf_result_vec4_f32 res = {modf(arg_0, v), v};
}
void fragment_main() {
modf_4bfced();
}
//
// compute_main
//
struct modf_result_vec4_f32 {
float4 fract;
float4 whole;
};
void modf_4bfced() {
float4 arg_0 = (-1.5f).xxxx;
float4 v = (0.0f).xxxx;
modf_result_vec4_f32 res = {modf(arg_0, v), v};
}
[numthreads(1, 1, 1)]
void compute_main() {
modf_4bfced();
}
//
// vertex_main
//
struct modf_result_vec4_f32 {
float4 fract;
float4 whole;
};
struct VertexOutput {
float4 pos;
};
struct vertex_main_outputs {
float4 VertexOutput_pos : SV_Position;
};
void modf_4bfced() {
float4 arg_0 = (-1.5f).xxxx;
float4 v = (0.0f).xxxx;
modf_result_vec4_f32 res = {modf(arg_0, v), v};
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = (VertexOutput)0;
v_1.pos = (0.0f).xxxx;
modf_4bfced();
VertexOutput v_2 = v_1;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.pos};
return v_4;
}