blob: 2cf523c6363f07aaf159df707f3d2d532b85f8be [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3e16a8() {
int2 arg_1 = (int(1)).xx;
float4 res = arg_0.Load(int3(arg_1, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3e16a8()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3e16a8() {
int2 arg_1 = (int(1)).xx;
float4 res = arg_0.Load(int3(arg_1, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3e16a8()));
}