blob: 1f18a00a7b555657421a776c451b51d497fd3850 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_4e2c5c() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
int2 v = arg_1;
float4 res = arg_0.Load(int4(v, int(arg_2), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4e2c5c()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_4e2c5c() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
int2 v = arg_1;
float4 res = arg_0.Load(int4(v, int(arg_2), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4e2c5c()));
}