| SKIP: FAILED |
| |
| $B1: { # root |
| %prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0) |
| %arg_0:ptr<handle, texel_buffer<rgba32sint, read_write>, read> = var undef @binding_point(1, 0) |
| } |
| |
| %textureLoad_5189e2 = func():vec4<i32> { |
| $B2: { |
| %arg_1:ptr<function, u32, read_write> = var 1u |
| %5:texel_buffer<rgba32sint, read_write> = load %arg_0 |
| %6:u32 = load %arg_1 |
| %7:vec4<i32> = textureLoad %5, %6 |
| %res:ptr<function, vec4<i32>, read_write> = var %7 |
| %9:vec4<i32> = load %res |
| ret %9 |
| } |
| } |
| %fragment_main = @fragment func():void { |
| $B3: { |
| %11:vec4<i32> = call %textureLoad_5189e2 |
| store %prevent_dce, %11 |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void { |
| $B4: { |
| %13:vec4<i32> = call %textureLoad_5189e2 |
| store %prevent_dce, %13 |
| ret |
| } |
| } |
| Failed to generate: texel buffers are not supported by the MSL backend |
| $B1: { # root |
| %prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0) |
| %arg_0:ptr<handle, texel_buffer<rgba32sint, read_write>, read> = var undef @binding_point(1, 0) |
| } |
| |
| %textureLoad_5189e2 = func():vec4<i32> { |
| $B2: { |
| %arg_1:ptr<function, u32, read_write> = var 1u |
| %5:texel_buffer<rgba32sint, read_write> = load %arg_0 |
| %6:u32 = load %arg_1 |
| %7:vec4<i32> = textureLoad %5, %6 |
| %res:ptr<function, vec4<i32>, read_write> = var %7 |
| %9:vec4<i32> = load %res |
| ret %9 |
| } |
| } |
| %fragment_main = @fragment func():void { |
| $B3: { |
| %11:vec4<i32> = call %textureLoad_5189e2 |
| store %prevent_dce, %11 |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void { |
| $B4: { |
| %13:vec4<i32> = call %textureLoad_5189e2 |
| store %prevent_dce, %13 |
| ret |
| } |
| } |
| Failed to generate: texel buffers are not supported by the MSL backend |
| // |
| // fragment_main |
| // |
| // |
| // compute_main |
| // |
| |
| tint executable returned error: exit status 1 |