blob: 4100ab0f9361830d173c314413f7129f2648787b [file]
SKIP: FAILED
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0), @builtin(position)
prevent_dce:vec4<i32> @offset(16), @location(0), @interpolate(flat)
}
$B1: { # root
%prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0)
%arg_0:ptr<handle, texel_buffer<rg8sint, read>, read> = var undef @binding_point(1, 0)
}
%textureLoad_62e034 = func():vec4<i32> {
$B2: {
%arg_1:ptr<function, i32, read_write> = var 1i
%5:texel_buffer<rg8sint, read> = load %arg_0
%6:i32 = load %arg_1
%7:vec4<i32> = textureLoad %5, %6
%res:ptr<function, vec4<i32>, read_write> = var %7
%9:vec4<i32> = load %res
ret %9
}
}
%fragment_main = @fragment func():void {
$B3: {
%11:vec4<i32> = call %textureLoad_62e034
store %prevent_dce, %11
ret
}
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
$B4: {
%13:vec4<i32> = call %textureLoad_62e034
store %prevent_dce, %13
ret
}
}
%vertex_main = @vertex func():VertexOutput {
$B5: {
%out:ptr<function, VertexOutput, read_write> = var undef
%16:ptr<function, vec4<f32>, read_write> = access %out, 0u
store %16, vec4<f32>(0.0f)
%17:ptr<function, vec4<i32>, read_write> = access %out, 1u
%18:vec4<i32> = call %textureLoad_62e034
store %17, %18
%19:VertexOutput = load %out
ret %19
}
}
Failed to generate: texel buffers are not supported by the MSL backend
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0), @builtin(position)
prevent_dce:vec4<i32> @offset(16), @location(0), @interpolate(flat)
}
$B1: { # root
%prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0)
%arg_0:ptr<handle, texel_buffer<rg8sint, read>, read> = var undef @binding_point(1, 0)
}
%textureLoad_62e034 = func():vec4<i32> {
$B2: {
%arg_1:ptr<function, i32, read_write> = var 1i
%5:texel_buffer<rg8sint, read> = load %arg_0
%6:i32 = load %arg_1
%7:vec4<i32> = textureLoad %5, %6
%res:ptr<function, vec4<i32>, read_write> = var %7
%9:vec4<i32> = load %res
ret %9
}
}
%fragment_main = @fragment func():void {
$B3: {
%11:vec4<i32> = call %textureLoad_62e034
store %prevent_dce, %11
ret
}
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
$B4: {
%13:vec4<i32> = call %textureLoad_62e034
store %prevent_dce, %13
ret
}
}
%vertex_main = @vertex func():VertexOutput {
$B5: {
%out:ptr<function, VertexOutput, read_write> = var undef
%16:ptr<function, vec4<f32>, read_write> = access %out, 0u
store %16, vec4<f32>(0.0f)
%17:ptr<function, vec4<i32>, read_write> = access %out, 1u
%18:vec4<i32> = call %textureLoad_62e034
store %17, %18
%19:VertexOutput = load %out
ret %19
}
}
Failed to generate: texel buffers are not supported by the MSL backend
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0), @builtin(position)
prevent_dce:vec4<i32> @offset(16), @location(0), @interpolate(flat)
}
$B1: { # root
%prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0)
%arg_0:ptr<handle, texel_buffer<rg8sint, read>, read> = var undef @binding_point(1, 0)
}
%textureLoad_62e034 = func():vec4<i32> {
$B2: {
%arg_1:ptr<function, i32, read_write> = var 1i
%5:texel_buffer<rg8sint, read> = load %arg_0
%6:i32 = load %arg_1
%7:vec4<i32> = textureLoad %5, %6
%res:ptr<function, vec4<i32>, read_write> = var %7
%9:vec4<i32> = load %res
ret %9
}
}
%fragment_main = @fragment func():void {
$B3: {
%11:vec4<i32> = call %textureLoad_62e034
store %prevent_dce, %11
ret
}
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
$B4: {
%13:vec4<i32> = call %textureLoad_62e034
store %prevent_dce, %13
ret
}
}
%vertex_main = @vertex func():VertexOutput {
$B5: {
%out:ptr<function, VertexOutput, read_write> = var undef
%16:ptr<function, vec4<f32>, read_write> = access %out, 0u
store %16, vec4<f32>(0.0f)
%17:ptr<function, vec4<i32>, read_write> = access %out, 1u
%18:vec4<i32> = call %textureLoad_62e034
store %17, %18
%19:VertexOutput = load %out
ret %19
}
}
Failed to generate: texel buffers are not supported by the MSL backend
//
// fragment_main
//
//
// compute_main
//
//
// vertex_main
//
tint executable returned error: exit status 1