blob: b20a20733f69d3ce4d7b5038adf2a0b408436eb6 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_757d45() {
uint2 arg_1 = (1u).xx;
int4 res = arg_0.Load(int3(int2(arg_1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_757d45()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_757d45() {
uint2 arg_1 = (1u).xx;
int4 res = arg_0.Load(int3(int2(arg_1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_757d45()));
}