blob: 2a05c40438a44918c85e3c5fea40805dd6e2d166 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_848d85() {
uint2 arg_1 = (1u).xx;
float4 res = arg_0.Load(int3(int2(arg_1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_848d85()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_848d85() {
uint2 arg_1 = (1u).xx;
float4 res = arg_0.Load(int3(int2(arg_1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_848d85()));
}