| RWByteAddressBuffer prevent_dce : register(u0); | |
| Texture2DArray<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| float4 textureSample_193203() { | |
| float2 arg_2 = (1.0f).xx; | |
| uint arg_3 = 1u; | |
| float2 v = arg_2; | |
| float4 res = arg_0.Sample(arg_1, float3(v, float(arg_3)), (int(1)).xx); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store4(0u, asuint(textureSample_193203())); | |
| } | |