blob: 0b9c14ca873e95199b8327d1df65e5fca90fe9ef [file]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_3400a3() {
float arg_2 = 1.0f;
vec4 res = texture(f_arg_0_arg_1, vec2(arg_2, 0.5f));
return res;
}
void main() {
v.inner = textureSample_3400a3();
}