blob: c5d5f670a7b9d31be60a9e4ddbc15d8dfbe303ca [file]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSample_7fd8cb() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
vec3 v_1 = arg_2;
float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
v.inner = textureSample_7fd8cb();
}