| RWByteAddressBuffer prevent_dce : register(u0); | |
| Texture3D<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| float4 textureSample_b115b8() { | |
| float3 arg_2 = (1.0f).xxx; | |
| float4 res = arg_0.Sample(arg_1, arg_2, (int(1)).xxx); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store4(0u, asuint(textureSample_b115b8())); | |
| } | |