blob: 234bb0e185bc2dd342604fd849dea3b8f903a3d5 [file]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_b115b8() {
float3 arg_2 = (1.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2, (int(1)).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_b115b8()));
}