| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) | |
| buffer f_prevent_dce_block_ssbo { | |
| vec4 inner; | |
| } v; | |
| uniform highp sampler2DArray f_arg_0_arg_1; | |
| vec4 textureSample_f0a33e() { | |
| vec2 arg_2 = vec2(1.0f); | |
| uint arg_3 = 1u; | |
| vec2 v_1 = arg_2; | |
| vec4 res = texture(f_arg_0_arg_1, vec3(v_1, float(arg_3))); | |
| return res; | |
| } | |
| void main() { | |
| v.inner = textureSample_f0a33e(); | |
| } |