| // |
| // fragment_main |
| // |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture2D<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| float4 textureSampleBaseClampToEdge_641ca0() { |
| float2 arg_2 = (1.0f).xx; |
| float2 v = arg_2; |
| uint2 v_1 = (0u).xx; |
| arg_0.GetDimensions(v_1.x, v_1.y); |
| float2 v_2 = ((0.5f).xx / float2(v_1)); |
| float4 res = arg_0.SampleLevel(arg_1, clamp(v, v_2, ((1.0f).xx - v_2)), 0.0f); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(textureSampleBaseClampToEdge_641ca0())); |
| } |
| |
| // |
| // compute_main |
| // |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture2D<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| float4 textureSampleBaseClampToEdge_641ca0() { |
| float2 arg_2 = (1.0f).xx; |
| float2 v = arg_2; |
| uint2 v_1 = (0u).xx; |
| arg_0.GetDimensions(v_1.x, v_1.y); |
| float2 v_2 = ((0.5f).xx / float2(v_1)); |
| float4 res = arg_0.SampleLevel(arg_1, clamp(v, v_2, ((1.0f).xx - v_2)), 0.0f); |
| return res; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store4(0u, asuint(textureSampleBaseClampToEdge_641ca0())); |
| } |
| |
| // |
| // vertex_main |
| // |
| struct VertexOutput { |
| float4 pos; |
| float4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| Texture2D<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| float4 textureSampleBaseClampToEdge_641ca0() { |
| float2 arg_2 = (1.0f).xx; |
| float2 v = arg_2; |
| uint2 v_1 = (0u).xx; |
| arg_0.GetDimensions(v_1.x, v_1.y); |
| float2 v_2 = ((0.5f).xx / float2(v_1)); |
| float4 res = arg_0.SampleLevel(arg_1, clamp(v, v_2, ((1.0f).xx - v_2)), 0.0f); |
| return res; |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_3 = (VertexOutput)0; |
| v_3.pos = (0.0f).xxxx; |
| v_3.prevent_dce = textureSampleBaseClampToEdge_641ca0(); |
| VertexOutput v_4 = v_3; |
| return v_4; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_5 = vertex_main_inner(); |
| vertex_main_outputs v_6 = {v_5.prevent_dce, v_5.pos}; |
| return v_6; |
| } |
| |