blob: 4245b23006c6e0757e846af4c0c52a13a1397b85 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleLevel_ba36b5() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleLevel(arg_1, arg_2, arg_3);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleLevel_ba36b5()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleLevel_ba36b5() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleLevel(arg_1, arg_2, arg_3);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureSampleLevel_ba36b5()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleLevel_ba36b5() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleLevel(arg_1, arg_2, arg_3);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = (VertexOutput)0;
v.pos = (0.0f).xxxx;
v.prevent_dce = textureSampleLevel_ba36b5();
VertexOutput v_1 = v;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}