blob: 987a562639de06d9b107dba3da3460138d1c5c39 [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<uint, access::write> arg_0;
};
void textureStore_6da692(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
int arg_2 = 1;
uint4 arg_3 = uint4(1u);
int const v = arg_2;
uint4 const v_1 = arg_3;
tint_module_vars.arg_0.write(v_1, uint2(arg_1), v);
}
fragment void fragment_main(texture2d_array<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_6da692(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<uint, access::write> arg_0;
};
void textureStore_6da692(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
int arg_2 = 1;
uint4 arg_3 = uint4(1u);
int const v = arg_2;
uint4 const v_1 = arg_3;
tint_module_vars.arg_0.write(v_1, uint2(arg_1), v);
}
[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture2d_array<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_6da692(tint_module_vars);
}