| // |
| // vertex_main |
| // |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 apparentSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 tint_symbol : SV_Position; |
| }; |
| |
| |
| cbuffer cbuffer_arg_0_params : register(b2, space1) { |
| uint4 arg_0_params[17]; |
| }; |
| Texture2D<float4> arg_0_plane0 : register(t0, space1); |
| Texture2D<float4> arg_0_plane1 : register(t1, space1); |
| uint2 tint_v2f32_to_v2u32(float2 value) { |
| return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx)); |
| } |
| |
| float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float3 v_1 = float3((params.G).xxx); |
| float3 v_2 = float3((params.D).xxx); |
| float3 v_3 = float3(sign(v)); |
| return (((abs(v) < v_2)) ? ((v_3 * ((params.C * abs(v)) + params.F))) : ((v_3 * (pow(((params.A * abs(v)) + params.B), v_1) + params.E)))); |
| } |
| |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| |
| float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float v_4 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_5 = tint_ApplyHLGSingleChannel(v.y, params); |
| return float3(v_4, v_5, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| |
| float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float3 v_6 = float3((params.C).xxx); |
| float3 v_7 = float3((params.D).xxx); |
| float3 v_8 = float3((params.E).xxx); |
| float3 v_9 = float3((params.A).xxx); |
| float3 v_10 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx))); |
| return pow((max((v_10 - v_6), (0.0f).xxx) / (v_7 - (v_8 * v_10))), ((1.0f).xxx / v_9)); |
| } |
| |
| float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return (0.0f).xxx; |
| } |
| /* unreachable */ |
| return (0.0f).xxx; |
| } |
| |
| float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 v_11 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform)); |
| uint2 v_12 = tint_v2f32_to_v2u32(v_11); |
| float3 v_13 = (0.0f).xxx; |
| float v_14 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| int2 v_15 = int2(v_12); |
| float4 v_16 = plane_0.Load(int3(v_15, int(0u))); |
| v_13 = v_16.xyz; |
| v_14 = v_16.w; |
| } else { |
| int2 v_17 = int2(v_12); |
| float v_18 = plane_0.Load(int3(v_17, int(0u))).x; |
| int2 v_19 = int2(tint_v2f32_to_v2u32((v_11 * params.plane1CoordFactor))); |
| v_13 = mul(params.yuvToRgbConversionMatrix, float4(v_18, plane_1.Load(int3(v_19, int(0u))).xy, 1.0f)); |
| v_14 = 1.0f; |
| } |
| float3 v_20 = v_13; |
| float3 v_21 = (0.0f).xxx; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| tint_TransferFunctionParams v_22 = params.srcTransferFunction; |
| tint_TransferFunctionParams v_23 = params.dstTransferFunction; |
| v_21 = tint_ApplyGammaTransferFunction(mul(tint_ApplySrcTransferFunction(v_20, v_22), params.gamutConversionMatrix), v_23); |
| } else { |
| v_21 = v_20; |
| } |
| return float4(v_21, v_14); |
| } |
| |
| float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords)); |
| } |
| |
| float3x2 v_24(uint start_byte_offset) { |
| uint4 v_25 = arg_0_params[(start_byte_offset / 16u)]; |
| float2 v_26 = asfloat((((((start_byte_offset & 15u) >> 2u) == 2u)) ? (v_25.zw) : (v_25.xy))); |
| uint4 v_27 = arg_0_params[((8u + start_byte_offset) / 16u)]; |
| float2 v_28 = asfloat(((((((8u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_27.zw) : (v_27.xy))); |
| uint4 v_29 = arg_0_params[((16u + start_byte_offset) / 16u)]; |
| return float3x2(v_26, v_28, asfloat(((((((16u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_29.zw) : (v_29.xy)))); |
| } |
| |
| float3x3 v_30(uint start_byte_offset) { |
| return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| tint_TransferFunctionParams v_31(uint start_byte_offset) { |
| tint_TransferFunctionParams v_32 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) & 15u) >> 2u)])}; |
| return v_32; |
| } |
| |
| float3x4 v_33(uint start_byte_offset) { |
| return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| tint_ExternalTextureParams v_34(uint start_byte_offset) { |
| uint v_35 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]; |
| uint v_36 = arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]; |
| float3x4 v_37 = v_33((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_38 = v_31((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_39 = v_31((96u + start_byte_offset)); |
| float3x3 v_40 = v_30((128u + start_byte_offset)); |
| float3x2 v_41 = v_24((176u + start_byte_offset)); |
| float3x2 v_42 = v_24((200u + start_byte_offset)); |
| uint4 v_43 = arg_0_params[((224u + start_byte_offset) / 16u)]; |
| float2 v_44 = asfloat(((((((224u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_43.zw) : (v_43.xy))); |
| uint4 v_45 = arg_0_params[((232u + start_byte_offset) / 16u)]; |
| float2 v_46 = asfloat(((((((232u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_45.zw) : (v_45.xy))); |
| uint4 v_47 = arg_0_params[((240u + start_byte_offset) / 16u)]; |
| float2 v_48 = asfloat(((((((240u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_47.zw) : (v_47.xy))); |
| uint4 v_49 = arg_0_params[((248u + start_byte_offset) / 16u)]; |
| float2 v_50 = asfloat(((((((248u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_49.zw) : (v_49.xy))); |
| uint4 v_51 = arg_0_params[((256u + start_byte_offset) / 16u)]; |
| uint2 v_52 = ((((((256u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_51.zw) : (v_51.xy)); |
| uint4 v_53 = arg_0_params[((264u + start_byte_offset) / 16u)]; |
| tint_ExternalTextureParams v_54 = {v_35, v_36, v_37, v_38, v_39, v_40, v_41, v_42, v_44, v_46, v_48, v_50, v_52, asfloat(((((((264u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_53.zw) : (v_53.xy)))}; |
| return v_54; |
| } |
| |
| void doTextureLoad() { |
| tint_ExternalTextureParams v_55 = v_34(0u); |
| float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_55, (int(0)).xx); |
| } |
| |
| float4 vertex_main_inner() { |
| doTextureLoad(); |
| return (0.0f).xxxx; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| vertex_main_outputs v_56 = {vertex_main_inner()}; |
| return v_56; |
| } |
| |
| // |
| // fragment_main |
| // |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 apparentSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| |
| cbuffer cbuffer_arg_0_params : register(b2, space1) { |
| uint4 arg_0_params[17]; |
| }; |
| Texture2D<float4> arg_0_plane0 : register(t0, space1); |
| Texture2D<float4> arg_0_plane1 : register(t1, space1); |
| uint2 tint_v2f32_to_v2u32(float2 value) { |
| return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx)); |
| } |
| |
| float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float3 v_1 = float3((params.G).xxx); |
| float3 v_2 = float3((params.D).xxx); |
| float3 v_3 = float3(sign(v)); |
| return (((abs(v) < v_2)) ? ((v_3 * ((params.C * abs(v)) + params.F))) : ((v_3 * (pow(((params.A * abs(v)) + params.B), v_1) + params.E)))); |
| } |
| |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| |
| float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float v_4 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_5 = tint_ApplyHLGSingleChannel(v.y, params); |
| return float3(v_4, v_5, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| |
| float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float3 v_6 = float3((params.C).xxx); |
| float3 v_7 = float3((params.D).xxx); |
| float3 v_8 = float3((params.E).xxx); |
| float3 v_9 = float3((params.A).xxx); |
| float3 v_10 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx))); |
| return pow((max((v_10 - v_6), (0.0f).xxx) / (v_7 - (v_8 * v_10))), ((1.0f).xxx / v_9)); |
| } |
| |
| float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return (0.0f).xxx; |
| } |
| /* unreachable */ |
| return (0.0f).xxx; |
| } |
| |
| float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 v_11 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform)); |
| uint2 v_12 = tint_v2f32_to_v2u32(v_11); |
| float3 v_13 = (0.0f).xxx; |
| float v_14 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| int2 v_15 = int2(v_12); |
| float4 v_16 = plane_0.Load(int3(v_15, int(0u))); |
| v_13 = v_16.xyz; |
| v_14 = v_16.w; |
| } else { |
| int2 v_17 = int2(v_12); |
| float v_18 = plane_0.Load(int3(v_17, int(0u))).x; |
| int2 v_19 = int2(tint_v2f32_to_v2u32((v_11 * params.plane1CoordFactor))); |
| v_13 = mul(params.yuvToRgbConversionMatrix, float4(v_18, plane_1.Load(int3(v_19, int(0u))).xy, 1.0f)); |
| v_14 = 1.0f; |
| } |
| float3 v_20 = v_13; |
| float3 v_21 = (0.0f).xxx; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| tint_TransferFunctionParams v_22 = params.srcTransferFunction; |
| tint_TransferFunctionParams v_23 = params.dstTransferFunction; |
| v_21 = tint_ApplyGammaTransferFunction(mul(tint_ApplySrcTransferFunction(v_20, v_22), params.gamutConversionMatrix), v_23); |
| } else { |
| v_21 = v_20; |
| } |
| return float4(v_21, v_14); |
| } |
| |
| float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords)); |
| } |
| |
| float3x2 v_24(uint start_byte_offset) { |
| uint4 v_25 = arg_0_params[(start_byte_offset / 16u)]; |
| float2 v_26 = asfloat((((((start_byte_offset & 15u) >> 2u) == 2u)) ? (v_25.zw) : (v_25.xy))); |
| uint4 v_27 = arg_0_params[((8u + start_byte_offset) / 16u)]; |
| float2 v_28 = asfloat(((((((8u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_27.zw) : (v_27.xy))); |
| uint4 v_29 = arg_0_params[((16u + start_byte_offset) / 16u)]; |
| return float3x2(v_26, v_28, asfloat(((((((16u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_29.zw) : (v_29.xy)))); |
| } |
| |
| float3x3 v_30(uint start_byte_offset) { |
| return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| tint_TransferFunctionParams v_31(uint start_byte_offset) { |
| tint_TransferFunctionParams v_32 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) & 15u) >> 2u)])}; |
| return v_32; |
| } |
| |
| float3x4 v_33(uint start_byte_offset) { |
| return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| tint_ExternalTextureParams v_34(uint start_byte_offset) { |
| uint v_35 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]; |
| uint v_36 = arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]; |
| float3x4 v_37 = v_33((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_38 = v_31((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_39 = v_31((96u + start_byte_offset)); |
| float3x3 v_40 = v_30((128u + start_byte_offset)); |
| float3x2 v_41 = v_24((176u + start_byte_offset)); |
| float3x2 v_42 = v_24((200u + start_byte_offset)); |
| uint4 v_43 = arg_0_params[((224u + start_byte_offset) / 16u)]; |
| float2 v_44 = asfloat(((((((224u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_43.zw) : (v_43.xy))); |
| uint4 v_45 = arg_0_params[((232u + start_byte_offset) / 16u)]; |
| float2 v_46 = asfloat(((((((232u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_45.zw) : (v_45.xy))); |
| uint4 v_47 = arg_0_params[((240u + start_byte_offset) / 16u)]; |
| float2 v_48 = asfloat(((((((240u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_47.zw) : (v_47.xy))); |
| uint4 v_49 = arg_0_params[((248u + start_byte_offset) / 16u)]; |
| float2 v_50 = asfloat(((((((248u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_49.zw) : (v_49.xy))); |
| uint4 v_51 = arg_0_params[((256u + start_byte_offset) / 16u)]; |
| uint2 v_52 = ((((((256u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_51.zw) : (v_51.xy)); |
| uint4 v_53 = arg_0_params[((264u + start_byte_offset) / 16u)]; |
| tint_ExternalTextureParams v_54 = {v_35, v_36, v_37, v_38, v_39, v_40, v_41, v_42, v_44, v_46, v_48, v_50, v_52, asfloat(((((((264u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_53.zw) : (v_53.xy)))}; |
| return v_54; |
| } |
| |
| void doTextureLoad() { |
| tint_ExternalTextureParams v_55 = v_34(0u); |
| float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_55, (int(0)).xx); |
| } |
| |
| void fragment_main() { |
| doTextureLoad(); |
| } |
| |
| // |
| // compute_main |
| // |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 apparentSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| |
| cbuffer cbuffer_arg_0_params : register(b2, space1) { |
| uint4 arg_0_params[17]; |
| }; |
| Texture2D<float4> arg_0_plane0 : register(t0, space1); |
| Texture2D<float4> arg_0_plane1 : register(t1, space1); |
| uint2 tint_v2f32_to_v2u32(float2 value) { |
| return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx)); |
| } |
| |
| float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float3 v_1 = float3((params.G).xxx); |
| float3 v_2 = float3((params.D).xxx); |
| float3 v_3 = float3(sign(v)); |
| return (((abs(v) < v_2)) ? ((v_3 * ((params.C * abs(v)) + params.F))) : ((v_3 * (pow(((params.A * abs(v)) + params.B), v_1) + params.E)))); |
| } |
| |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| |
| float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float v_4 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_5 = tint_ApplyHLGSingleChannel(v.y, params); |
| return float3(v_4, v_5, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| |
| float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| float3 v_6 = float3((params.C).xxx); |
| float3 v_7 = float3((params.D).xxx); |
| float3 v_8 = float3((params.E).xxx); |
| float3 v_9 = float3((params.A).xxx); |
| float3 v_10 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx))); |
| return pow((max((v_10 - v_6), (0.0f).xxx) / (v_7 - (v_8 * v_10))), ((1.0f).xxx / v_9)); |
| } |
| |
| float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return (0.0f).xxx; |
| } |
| /* unreachable */ |
| return (0.0f).xxx; |
| } |
| |
| float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 v_11 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform)); |
| uint2 v_12 = tint_v2f32_to_v2u32(v_11); |
| float3 v_13 = (0.0f).xxx; |
| float v_14 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| int2 v_15 = int2(v_12); |
| float4 v_16 = plane_0.Load(int3(v_15, int(0u))); |
| v_13 = v_16.xyz; |
| v_14 = v_16.w; |
| } else { |
| int2 v_17 = int2(v_12); |
| float v_18 = plane_0.Load(int3(v_17, int(0u))).x; |
| int2 v_19 = int2(tint_v2f32_to_v2u32((v_11 * params.plane1CoordFactor))); |
| v_13 = mul(params.yuvToRgbConversionMatrix, float4(v_18, plane_1.Load(int3(v_19, int(0u))).xy, 1.0f)); |
| v_14 = 1.0f; |
| } |
| float3 v_20 = v_13; |
| float3 v_21 = (0.0f).xxx; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| tint_TransferFunctionParams v_22 = params.srcTransferFunction; |
| tint_TransferFunctionParams v_23 = params.dstTransferFunction; |
| v_21 = tint_ApplyGammaTransferFunction(mul(tint_ApplySrcTransferFunction(v_20, v_22), params.gamutConversionMatrix), v_23); |
| } else { |
| v_21 = v_20; |
| } |
| return float4(v_21, v_14); |
| } |
| |
| float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords)); |
| } |
| |
| float3x2 v_24(uint start_byte_offset) { |
| uint4 v_25 = arg_0_params[(start_byte_offset / 16u)]; |
| float2 v_26 = asfloat((((((start_byte_offset & 15u) >> 2u) == 2u)) ? (v_25.zw) : (v_25.xy))); |
| uint4 v_27 = arg_0_params[((8u + start_byte_offset) / 16u)]; |
| float2 v_28 = asfloat(((((((8u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_27.zw) : (v_27.xy))); |
| uint4 v_29 = arg_0_params[((16u + start_byte_offset) / 16u)]; |
| return float3x2(v_26, v_28, asfloat(((((((16u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_29.zw) : (v_29.xy)))); |
| } |
| |
| float3x3 v_30(uint start_byte_offset) { |
| return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| tint_TransferFunctionParams v_31(uint start_byte_offset) { |
| tint_TransferFunctionParams v_32 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) & 15u) >> 2u)]), asfloat(arg_0_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) & 15u) >> 2u)])}; |
| return v_32; |
| } |
| |
| float3x4 v_33(uint start_byte_offset) { |
| return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| tint_ExternalTextureParams v_34(uint start_byte_offset) { |
| uint v_35 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]; |
| uint v_36 = arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]; |
| float3x4 v_37 = v_33((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_38 = v_31((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_39 = v_31((96u + start_byte_offset)); |
| float3x3 v_40 = v_30((128u + start_byte_offset)); |
| float3x2 v_41 = v_24((176u + start_byte_offset)); |
| float3x2 v_42 = v_24((200u + start_byte_offset)); |
| uint4 v_43 = arg_0_params[((224u + start_byte_offset) / 16u)]; |
| float2 v_44 = asfloat(((((((224u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_43.zw) : (v_43.xy))); |
| uint4 v_45 = arg_0_params[((232u + start_byte_offset) / 16u)]; |
| float2 v_46 = asfloat(((((((232u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_45.zw) : (v_45.xy))); |
| uint4 v_47 = arg_0_params[((240u + start_byte_offset) / 16u)]; |
| float2 v_48 = asfloat(((((((240u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_47.zw) : (v_47.xy))); |
| uint4 v_49 = arg_0_params[((248u + start_byte_offset) / 16u)]; |
| float2 v_50 = asfloat(((((((248u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_49.zw) : (v_49.xy))); |
| uint4 v_51 = arg_0_params[((256u + start_byte_offset) / 16u)]; |
| uint2 v_52 = ((((((256u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_51.zw) : (v_51.xy)); |
| uint4 v_53 = arg_0_params[((264u + start_byte_offset) / 16u)]; |
| tint_ExternalTextureParams v_54 = {v_35, v_36, v_37, v_38, v_39, v_40, v_41, v_42, v_44, v_46, v_48, v_50, v_52, asfloat(((((((264u + start_byte_offset) & 15u) >> 2u) == 2u)) ? (v_53.zw) : (v_53.xy)))}; |
| return v_54; |
| } |
| |
| void doTextureLoad() { |
| tint_ExternalTextureParams v_55 = v_34(0u); |
| float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_55, (int(0)).xx); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| doTextureLoad(); |
| } |
| |