| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 apparentSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| layout(binding = 2, std140) |
| uniform v_arg_0_params_block_ubo { |
| uvec4 inner[17]; |
| } v_1; |
| uniform highp sampler2D v_arg_0_plane0; |
| uniform highp sampler2D v_arg_0_plane1; |
| vec3 tint_ApplyGammaTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_2 = vec3(params.G); |
| return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_2) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D))); |
| } |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| vec3 tint_ApplyHLGTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| float v_3 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_4 = tint_ApplyHLGSingleChannel(v.y, params); |
| return vec3(v_3, v_4, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| vec3 tint_ApplyPQTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_5 = vec3(params.C); |
| vec3 v_6 = vec3(params.D); |
| vec3 v_7 = vec3(params.E); |
| vec3 v_8 = vec3(params.A); |
| vec3 v_9 = pow(clamp(v, vec3(0.0f), vec3(1.0f)), (vec3(1.0f) / vec3(params.B))); |
| return pow((max((v_9 - v_5), vec3(0.0f)) / (v_6 - (v_7 * v_9))), (vec3(1.0f) / v_8)); |
| } |
| vec3 tint_ApplySrcTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| vec4 tint_TextureLoadMultiplanarExternal(tint_ExternalTextureParams params, uvec2 coords) { |
| vec2 v_10 = round((params.loadTransform * vec3(vec2(min(coords, params.apparentSize)), 1.0f))); |
| uvec2 v_11 = uvec2(v_10); |
| vec3 v_12 = vec3(0.0f); |
| float v_13 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| ivec2 v_14 = ivec2(v_11); |
| vec4 v_15 = texelFetch(v_arg_0_plane0, v_14, int(0u)); |
| v_12 = v_15.xyz; |
| v_13 = v_15.w; |
| } else { |
| ivec2 v_16 = ivec2(v_11); |
| float v_17 = texelFetch(v_arg_0_plane0, v_16, int(0u)).x; |
| ivec2 v_18 = ivec2(uvec2((v_10 * params.plane1CoordFactor))); |
| v_12 = (vec4(v_17, texelFetch(v_arg_0_plane1, v_18, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_13 = 1.0f; |
| } |
| vec3 v_19 = v_12; |
| vec3 v_20 = vec3(0.0f); |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| v_20 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * tint_ApplySrcTransferFunction(v_19, params.srcTransferFunction)), params.dstTransferFunction); |
| } else { |
| v_20 = v_19; |
| } |
| return vec4(v_20, v_13); |
| } |
| vec4 textureLoad2d(tint_ExternalTextureParams texture_params, ivec2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_params, min(uvec2(coords), ((texture_params.apparentSize + uvec2(1u)) - uvec2(1u)))); |
| } |
| mat3x2 v_21(uint start_byte_offset) { |
| uvec4 v_22 = v_1.inner[(start_byte_offset / 16u)]; |
| vec2 v_23 = uintBitsToFloat(mix(v_22.xy, v_22.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_24 = v_1.inner[((8u + start_byte_offset) / 16u)]; |
| vec2 v_25 = uintBitsToFloat(mix(v_24.xy, v_24.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_26 = v_1.inner[((16u + start_byte_offset) / 16u)]; |
| return mat3x2(v_23, v_25, uintBitsToFloat(mix(v_26.xy, v_26.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| mat3 v_27(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| tint_TransferFunctionParams v_28(uint start_byte_offset) { |
| uvec4 v_29 = v_1.inner[(start_byte_offset / 16u)]; |
| uvec4 v_30 = v_1.inner[((4u + start_byte_offset) / 16u)]; |
| uvec4 v_31 = v_1.inner[((8u + start_byte_offset) / 16u)]; |
| uvec4 v_32 = v_1.inner[((12u + start_byte_offset) / 16u)]; |
| uvec4 v_33 = v_1.inner[((16u + start_byte_offset) / 16u)]; |
| uvec4 v_34 = v_1.inner[((20u + start_byte_offset) / 16u)]; |
| uvec4 v_35 = v_1.inner[((24u + start_byte_offset) / 16u)]; |
| uvec4 v_36 = v_1.inner[((28u + start_byte_offset) / 16u)]; |
| return tint_TransferFunctionParams(v_29[((start_byte_offset & 15u) >> 2u)], uintBitsToFloat(v_30[(((4u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_31[(((8u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_32[(((12u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_33[(((16u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_34[(((20u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_35[(((24u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_36[(((28u + start_byte_offset) & 15u) >> 2u)])); |
| } |
| mat3x4 v_37(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| tint_ExternalTextureParams v_38(uint start_byte_offset) { |
| uvec4 v_39 = v_1.inner[(start_byte_offset / 16u)]; |
| uvec4 v_40 = v_1.inner[((4u + start_byte_offset) / 16u)]; |
| mat3x4 v_41 = v_37((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_42 = v_28((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_43 = v_28((96u + start_byte_offset)); |
| mat3 v_44 = v_27((128u + start_byte_offset)); |
| mat3x2 v_45 = v_21((176u + start_byte_offset)); |
| mat3x2 v_46 = v_21((200u + start_byte_offset)); |
| uvec4 v_47 = v_1.inner[((224u + start_byte_offset) / 16u)]; |
| vec2 v_48 = uintBitsToFloat(mix(v_47.xy, v_47.zw, bvec2(((((224u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_49 = v_1.inner[((232u + start_byte_offset) / 16u)]; |
| vec2 v_50 = uintBitsToFloat(mix(v_49.xy, v_49.zw, bvec2(((((232u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_51 = v_1.inner[((240u + start_byte_offset) / 16u)]; |
| vec2 v_52 = uintBitsToFloat(mix(v_51.xy, v_51.zw, bvec2(((((240u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_53 = v_1.inner[((248u + start_byte_offset) / 16u)]; |
| vec2 v_54 = uintBitsToFloat(mix(v_53.xy, v_53.zw, bvec2(((((248u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_55 = v_1.inner[((256u + start_byte_offset) / 16u)]; |
| uvec2 v_56 = mix(v_55.xy, v_55.zw, bvec2(((((256u + start_byte_offset) & 15u) >> 2u) == 2u))); |
| uvec4 v_57 = v_1.inner[((264u + start_byte_offset) / 16u)]; |
| return tint_ExternalTextureParams(v_39[((start_byte_offset & 15u) >> 2u)], v_40[(((4u + start_byte_offset) & 15u) >> 2u)], v_41, v_42, v_43, v_44, v_45, v_46, v_48, v_50, v_52, v_54, v_56, uintBitsToFloat(mix(v_57.xy, v_57.zw, bvec2(((((264u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(v_38(0u), ivec2(0)); |
| } |
| vec4 vertex_main_inner() { |
| doTextureLoad(); |
| return vec4(0.0f); |
| } |
| void main() { |
| vec4 v_58 = vertex_main_inner(); |
| gl_Position = vec4(v_58.x, -(v_58.y), ((2.0f * v_58.z) - v_58.w), v_58.w); |
| gl_PointSize = 1.0f; |
| } |
| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 apparentSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| layout(binding = 2, std140) |
| uniform f_arg_0_params_block_ubo { |
| uvec4 inner[17]; |
| } v_1; |
| uniform highp sampler2D f_arg_0_plane0; |
| uniform highp sampler2D f_arg_0_plane1; |
| vec3 tint_ApplyGammaTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_2 = vec3(params.G); |
| return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_2) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D))); |
| } |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| vec3 tint_ApplyHLGTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| float v_3 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_4 = tint_ApplyHLGSingleChannel(v.y, params); |
| return vec3(v_3, v_4, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| vec3 tint_ApplyPQTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_5 = vec3(params.C); |
| vec3 v_6 = vec3(params.D); |
| vec3 v_7 = vec3(params.E); |
| vec3 v_8 = vec3(params.A); |
| vec3 v_9 = pow(clamp(v, vec3(0.0f), vec3(1.0f)), (vec3(1.0f) / vec3(params.B))); |
| return pow((max((v_9 - v_5), vec3(0.0f)) / (v_6 - (v_7 * v_9))), (vec3(1.0f) / v_8)); |
| } |
| vec3 tint_ApplySrcTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| vec4 tint_TextureLoadMultiplanarExternal(tint_ExternalTextureParams params, uvec2 coords) { |
| vec2 v_10 = round((params.loadTransform * vec3(vec2(min(coords, params.apparentSize)), 1.0f))); |
| uvec2 v_11 = uvec2(v_10); |
| vec3 v_12 = vec3(0.0f); |
| float v_13 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| ivec2 v_14 = ivec2(v_11); |
| vec4 v_15 = texelFetch(f_arg_0_plane0, v_14, int(0u)); |
| v_12 = v_15.xyz; |
| v_13 = v_15.w; |
| } else { |
| ivec2 v_16 = ivec2(v_11); |
| float v_17 = texelFetch(f_arg_0_plane0, v_16, int(0u)).x; |
| ivec2 v_18 = ivec2(uvec2((v_10 * params.plane1CoordFactor))); |
| v_12 = (vec4(v_17, texelFetch(f_arg_0_plane1, v_18, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_13 = 1.0f; |
| } |
| vec3 v_19 = v_12; |
| vec3 v_20 = vec3(0.0f); |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| v_20 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * tint_ApplySrcTransferFunction(v_19, params.srcTransferFunction)), params.dstTransferFunction); |
| } else { |
| v_20 = v_19; |
| } |
| return vec4(v_20, v_13); |
| } |
| vec4 textureLoad2d(tint_ExternalTextureParams texture_params, ivec2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_params, min(uvec2(coords), ((texture_params.apparentSize + uvec2(1u)) - uvec2(1u)))); |
| } |
| mat3x2 v_21(uint start_byte_offset) { |
| uvec4 v_22 = v_1.inner[(start_byte_offset / 16u)]; |
| vec2 v_23 = uintBitsToFloat(mix(v_22.xy, v_22.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_24 = v_1.inner[((8u + start_byte_offset) / 16u)]; |
| vec2 v_25 = uintBitsToFloat(mix(v_24.xy, v_24.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_26 = v_1.inner[((16u + start_byte_offset) / 16u)]; |
| return mat3x2(v_23, v_25, uintBitsToFloat(mix(v_26.xy, v_26.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| mat3 v_27(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| tint_TransferFunctionParams v_28(uint start_byte_offset) { |
| uvec4 v_29 = v_1.inner[(start_byte_offset / 16u)]; |
| uvec4 v_30 = v_1.inner[((4u + start_byte_offset) / 16u)]; |
| uvec4 v_31 = v_1.inner[((8u + start_byte_offset) / 16u)]; |
| uvec4 v_32 = v_1.inner[((12u + start_byte_offset) / 16u)]; |
| uvec4 v_33 = v_1.inner[((16u + start_byte_offset) / 16u)]; |
| uvec4 v_34 = v_1.inner[((20u + start_byte_offset) / 16u)]; |
| uvec4 v_35 = v_1.inner[((24u + start_byte_offset) / 16u)]; |
| uvec4 v_36 = v_1.inner[((28u + start_byte_offset) / 16u)]; |
| return tint_TransferFunctionParams(v_29[((start_byte_offset & 15u) >> 2u)], uintBitsToFloat(v_30[(((4u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_31[(((8u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_32[(((12u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_33[(((16u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_34[(((20u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_35[(((24u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_36[(((28u + start_byte_offset) & 15u) >> 2u)])); |
| } |
| mat3x4 v_37(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| tint_ExternalTextureParams v_38(uint start_byte_offset) { |
| uvec4 v_39 = v_1.inner[(start_byte_offset / 16u)]; |
| uvec4 v_40 = v_1.inner[((4u + start_byte_offset) / 16u)]; |
| mat3x4 v_41 = v_37((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_42 = v_28((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_43 = v_28((96u + start_byte_offset)); |
| mat3 v_44 = v_27((128u + start_byte_offset)); |
| mat3x2 v_45 = v_21((176u + start_byte_offset)); |
| mat3x2 v_46 = v_21((200u + start_byte_offset)); |
| uvec4 v_47 = v_1.inner[((224u + start_byte_offset) / 16u)]; |
| vec2 v_48 = uintBitsToFloat(mix(v_47.xy, v_47.zw, bvec2(((((224u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_49 = v_1.inner[((232u + start_byte_offset) / 16u)]; |
| vec2 v_50 = uintBitsToFloat(mix(v_49.xy, v_49.zw, bvec2(((((232u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_51 = v_1.inner[((240u + start_byte_offset) / 16u)]; |
| vec2 v_52 = uintBitsToFloat(mix(v_51.xy, v_51.zw, bvec2(((((240u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_53 = v_1.inner[((248u + start_byte_offset) / 16u)]; |
| vec2 v_54 = uintBitsToFloat(mix(v_53.xy, v_53.zw, bvec2(((((248u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_55 = v_1.inner[((256u + start_byte_offset) / 16u)]; |
| uvec2 v_56 = mix(v_55.xy, v_55.zw, bvec2(((((256u + start_byte_offset) & 15u) >> 2u) == 2u))); |
| uvec4 v_57 = v_1.inner[((264u + start_byte_offset) / 16u)]; |
| return tint_ExternalTextureParams(v_39[((start_byte_offset & 15u) >> 2u)], v_40[(((4u + start_byte_offset) & 15u) >> 2u)], v_41, v_42, v_43, v_44, v_45, v_46, v_48, v_50, v_52, v_54, v_56, uintBitsToFloat(mix(v_57.xy, v_57.zw, bvec2(((((264u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(v_38(0u), ivec2(0)); |
| } |
| void main() { |
| doTextureLoad(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 apparentSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| layout(binding = 2, std140) |
| uniform arg_0_params_block_1_ubo { |
| uvec4 inner[17]; |
| } v_1; |
| uniform highp sampler2D arg_0_plane0; |
| uniform highp sampler2D arg_0_plane1; |
| vec3 tint_ApplyGammaTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_2 = vec3(params.G); |
| return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_2) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D))); |
| } |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| vec3 tint_ApplyHLGTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| float v_3 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_4 = tint_ApplyHLGSingleChannel(v.y, params); |
| return vec3(v_3, v_4, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| vec3 tint_ApplyPQTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_5 = vec3(params.C); |
| vec3 v_6 = vec3(params.D); |
| vec3 v_7 = vec3(params.E); |
| vec3 v_8 = vec3(params.A); |
| vec3 v_9 = pow(clamp(v, vec3(0.0f), vec3(1.0f)), (vec3(1.0f) / vec3(params.B))); |
| return pow((max((v_9 - v_5), vec3(0.0f)) / (v_6 - (v_7 * v_9))), (vec3(1.0f) / v_8)); |
| } |
| vec3 tint_ApplySrcTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| vec4 tint_TextureLoadMultiplanarExternal(tint_ExternalTextureParams params, uvec2 coords) { |
| vec2 v_10 = round((params.loadTransform * vec3(vec2(min(coords, params.apparentSize)), 1.0f))); |
| uvec2 v_11 = uvec2(v_10); |
| vec3 v_12 = vec3(0.0f); |
| float v_13 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| ivec2 v_14 = ivec2(v_11); |
| vec4 v_15 = texelFetch(arg_0_plane0, v_14, int(0u)); |
| v_12 = v_15.xyz; |
| v_13 = v_15.w; |
| } else { |
| ivec2 v_16 = ivec2(v_11); |
| float v_17 = texelFetch(arg_0_plane0, v_16, int(0u)).x; |
| ivec2 v_18 = ivec2(uvec2((v_10 * params.plane1CoordFactor))); |
| v_12 = (vec4(v_17, texelFetch(arg_0_plane1, v_18, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_13 = 1.0f; |
| } |
| vec3 v_19 = v_12; |
| vec3 v_20 = vec3(0.0f); |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| v_20 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * tint_ApplySrcTransferFunction(v_19, params.srcTransferFunction)), params.dstTransferFunction); |
| } else { |
| v_20 = v_19; |
| } |
| return vec4(v_20, v_13); |
| } |
| vec4 textureLoad2d(tint_ExternalTextureParams texture_params, ivec2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_params, min(uvec2(coords), ((texture_params.apparentSize + uvec2(1u)) - uvec2(1u)))); |
| } |
| mat3x2 v_21(uint start_byte_offset) { |
| uvec4 v_22 = v_1.inner[(start_byte_offset / 16u)]; |
| vec2 v_23 = uintBitsToFloat(mix(v_22.xy, v_22.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_24 = v_1.inner[((8u + start_byte_offset) / 16u)]; |
| vec2 v_25 = uintBitsToFloat(mix(v_24.xy, v_24.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_26 = v_1.inner[((16u + start_byte_offset) / 16u)]; |
| return mat3x2(v_23, v_25, uintBitsToFloat(mix(v_26.xy, v_26.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| mat3 v_27(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| tint_TransferFunctionParams v_28(uint start_byte_offset) { |
| uvec4 v_29 = v_1.inner[(start_byte_offset / 16u)]; |
| uvec4 v_30 = v_1.inner[((4u + start_byte_offset) / 16u)]; |
| uvec4 v_31 = v_1.inner[((8u + start_byte_offset) / 16u)]; |
| uvec4 v_32 = v_1.inner[((12u + start_byte_offset) / 16u)]; |
| uvec4 v_33 = v_1.inner[((16u + start_byte_offset) / 16u)]; |
| uvec4 v_34 = v_1.inner[((20u + start_byte_offset) / 16u)]; |
| uvec4 v_35 = v_1.inner[((24u + start_byte_offset) / 16u)]; |
| uvec4 v_36 = v_1.inner[((28u + start_byte_offset) / 16u)]; |
| return tint_TransferFunctionParams(v_29[((start_byte_offset & 15u) >> 2u)], uintBitsToFloat(v_30[(((4u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_31[(((8u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_32[(((12u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_33[(((16u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_34[(((20u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_35[(((24u + start_byte_offset) & 15u) >> 2u)]), uintBitsToFloat(v_36[(((28u + start_byte_offset) & 15u) >> 2u)])); |
| } |
| mat3x4 v_37(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| tint_ExternalTextureParams v_38(uint start_byte_offset) { |
| uvec4 v_39 = v_1.inner[(start_byte_offset / 16u)]; |
| uvec4 v_40 = v_1.inner[((4u + start_byte_offset) / 16u)]; |
| mat3x4 v_41 = v_37((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_42 = v_28((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_43 = v_28((96u + start_byte_offset)); |
| mat3 v_44 = v_27((128u + start_byte_offset)); |
| mat3x2 v_45 = v_21((176u + start_byte_offset)); |
| mat3x2 v_46 = v_21((200u + start_byte_offset)); |
| uvec4 v_47 = v_1.inner[((224u + start_byte_offset) / 16u)]; |
| vec2 v_48 = uintBitsToFloat(mix(v_47.xy, v_47.zw, bvec2(((((224u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_49 = v_1.inner[((232u + start_byte_offset) / 16u)]; |
| vec2 v_50 = uintBitsToFloat(mix(v_49.xy, v_49.zw, bvec2(((((232u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_51 = v_1.inner[((240u + start_byte_offset) / 16u)]; |
| vec2 v_52 = uintBitsToFloat(mix(v_51.xy, v_51.zw, bvec2(((((240u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_53 = v_1.inner[((248u + start_byte_offset) / 16u)]; |
| vec2 v_54 = uintBitsToFloat(mix(v_53.xy, v_53.zw, bvec2(((((248u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_55 = v_1.inner[((256u + start_byte_offset) / 16u)]; |
| uvec2 v_56 = mix(v_55.xy, v_55.zw, bvec2(((((256u + start_byte_offset) & 15u) >> 2u) == 2u))); |
| uvec4 v_57 = v_1.inner[((264u + start_byte_offset) / 16u)]; |
| return tint_ExternalTextureParams(v_39[((start_byte_offset & 15u) >> 2u)], v_40[(((4u + start_byte_offset) & 15u) >> 2u)], v_41, v_42, v_43, v_44, v_45, v_46, v_48, v_50, v_52, v_54, v_56, uintBitsToFloat(mix(v_57.xy, v_57.zw, bvec2(((((264u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(v_38(0u), ivec2(0)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| doTextureLoad(); |
| } |