blob: aa210d17053628155b17e676271dd6ba1d754eb2 [file]
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_TransferFunctionParams {
/* 0x0000 */ uint mode;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
};
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 packed;
/* 0x000c */ tint_array<int8_t, 4> tint_pad_1;
};
struct tint_ExternalTextureParams_packed_vec3 {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ tint_TransferFunctionParams srcTransferFunction;
/* 0x0060 */ tint_TransferFunctionParams dstTransferFunction;
/* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix;
/* 0x00b0 */ float3x2 sampleTransform;
/* 0x00c8 */ float3x2 loadTransform;
/* 0x00e0 */ float2 samplePlane0RectMin;
/* 0x00e8 */ float2 samplePlane0RectMax;
/* 0x00f0 */ float2 samplePlane1RectMin;
/* 0x00f8 */ float2 samplePlane1RectMax;
/* 0x0100 */ uint2 apparentSize;
/* 0x0108 */ float2 plane1CoordFactor;
};
struct tint_module_vars_struct {
const constant tint_ExternalTextureParams_packed_vec3* arg_0_params;
texture2d<float, access::sample> arg_0_plane0;
texture2d<float, access::sample> arg_0_plane1;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 const v_1 = float3(params.G);
return select((sign(v) * (powr(((params.A * abs(v)) + params.B), v_1) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), (abs(v) < float3(params.D)));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float const v_2 = tint_ApplyHLGSingleChannel(v.x, params);
float const v_3 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_2, v_3, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 const v_4 = float3(params.C);
float3 const v_5 = float3(params.D);
float3 const v_6 = float3(params.E);
float3 const v_7 = float3(params.A);
float3 const v_8 = powr(clamp(v, float3(0.0f), float3(1.0f)), (float3(1.0f) / float3(params.B)));
return powr((max((v_8 - v_4), float3(0.0f)) / (v_5 - (v_6 * v_8))), (float3(1.0f) / v_7));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return 0.0f;
}
/* unreachable */
return 0.0f;
}
float4 tint_TextureLoadMultiplanarExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 const v_9 = rint((params.loadTransform * float3(float2(min(coords, params.apparentSize)), 1.0f)));
uint2 const v_10 = uint2(v_9);
float3 v_11 = 0.0f;
float v_12 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 const v_13 = plane_0.read(v_10, 0u);
v_11 = v_13.xyz;
v_12 = v_13.w;
} else {
float const v_14 = plane_0.read(v_10, 0u).x;
v_11 = (float4(v_14, plane_1.read(uint2((v_9 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_12 = 1.0f;
}
float3 const v_15 = v_11;
float3 v_16 = 0.0f;
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_16 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * tint_ApplySrcTransferFunction(v_15, params.srcTransferFunction)), params.dstTransferFunction);
} else {
v_16 = v_15;
}
return float4(v_16, v_12);
}
float4 textureLoad2d(texture2d<float, access::sample> texture_plane0, texture2d<float, access::sample> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, min(uint2(coords), ((texture_params.apparentSize + uint2(1u)) - uint2(1u))));
}
tint_ExternalTextureParams tint_load_struct_packed_vec3(const constant tint_ExternalTextureParams_packed_vec3* const from) {
uint const v_17 = (*from).numPlanes;
uint const v_18 = (*from).doYuvToRgbConversionOnly;
float3x4 const v_19 = (*from).yuvToRgbConversionMatrix;
tint_TransferFunctionParams const v_20 = (*from).srcTransferFunction;
tint_TransferFunctionParams const v_21 = (*from).dstTransferFunction;
tint_array<tint_packed_vec3_f32_array_element, 3> const v_22 = (*from).gamutConversionMatrix;
float3x3 const v_23 = float3x3(float3(v_22[0u].packed), float3(v_22[1u].packed), float3(v_22[2u].packed));
return tint_ExternalTextureParams{.numPlanes=v_17, .doYuvToRgbConversionOnly=v_18, .yuvToRgbConversionMatrix=v_19, .srcTransferFunction=v_20, .dstTransferFunction=v_21, .gamutConversionMatrix=v_23, .sampleTransform=(*from).sampleTransform, .loadTransform=(*from).loadTransform, .samplePlane0RectMin=(*from).samplePlane0RectMin, .samplePlane0RectMax=(*from).samplePlane0RectMax, .samplePlane1RectMin=(*from).samplePlane1RectMin, .samplePlane1RectMax=(*from).samplePlane1RectMax, .apparentSize=(*from).apparentSize, .plane1CoordFactor=(*from).plane1CoordFactor};
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
float4 res = textureLoad2d(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, tint_load_struct_packed_vec3(tint_module_vars.arg_0_params), int2(0));
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
doTextureLoad(tint_module_vars);
return float4(0.0f);
}
vertex vertex_main_outputs vertex_main(const constant tint_ExternalTextureParams_packed_vec3* arg_0_params [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_params=arg_0_params, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1};
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol = vertex_main_inner(tint_module_vars);
return tint_wrapper_result;
}
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_TransferFunctionParams {
/* 0x0000 */ uint mode;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
};
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 packed;
/* 0x000c */ tint_array<int8_t, 4> tint_pad_1;
};
struct tint_ExternalTextureParams_packed_vec3 {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ tint_TransferFunctionParams srcTransferFunction;
/* 0x0060 */ tint_TransferFunctionParams dstTransferFunction;
/* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix;
/* 0x00b0 */ float3x2 sampleTransform;
/* 0x00c8 */ float3x2 loadTransform;
/* 0x00e0 */ float2 samplePlane0RectMin;
/* 0x00e8 */ float2 samplePlane0RectMax;
/* 0x00f0 */ float2 samplePlane1RectMin;
/* 0x00f8 */ float2 samplePlane1RectMax;
/* 0x0100 */ uint2 apparentSize;
/* 0x0108 */ float2 plane1CoordFactor;
};
struct tint_module_vars_struct {
const constant tint_ExternalTextureParams_packed_vec3* arg_0_params;
texture2d<float, access::sample> arg_0_plane0;
texture2d<float, access::sample> arg_0_plane1;
};
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 const v_1 = float3(params.G);
return select((sign(v) * (powr(((params.A * abs(v)) + params.B), v_1) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), (abs(v) < float3(params.D)));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float const v_2 = tint_ApplyHLGSingleChannel(v.x, params);
float const v_3 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_2, v_3, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 const v_4 = float3(params.C);
float3 const v_5 = float3(params.D);
float3 const v_6 = float3(params.E);
float3 const v_7 = float3(params.A);
float3 const v_8 = powr(clamp(v, float3(0.0f), float3(1.0f)), (float3(1.0f) / float3(params.B)));
return powr((max((v_8 - v_4), float3(0.0f)) / (v_5 - (v_6 * v_8))), (float3(1.0f) / v_7));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return 0.0f;
}
/* unreachable */
return 0.0f;
}
float4 tint_TextureLoadMultiplanarExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 const v_9 = rint((params.loadTransform * float3(float2(min(coords, params.apparentSize)), 1.0f)));
uint2 const v_10 = uint2(v_9);
float3 v_11 = 0.0f;
float v_12 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 const v_13 = plane_0.read(v_10, 0u);
v_11 = v_13.xyz;
v_12 = v_13.w;
} else {
float const v_14 = plane_0.read(v_10, 0u).x;
v_11 = (float4(v_14, plane_1.read(uint2((v_9 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_12 = 1.0f;
}
float3 const v_15 = v_11;
float3 v_16 = 0.0f;
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_16 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * tint_ApplySrcTransferFunction(v_15, params.srcTransferFunction)), params.dstTransferFunction);
} else {
v_16 = v_15;
}
return float4(v_16, v_12);
}
float4 textureLoad2d(texture2d<float, access::sample> texture_plane0, texture2d<float, access::sample> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, min(uint2(coords), ((texture_params.apparentSize + uint2(1u)) - uint2(1u))));
}
tint_ExternalTextureParams tint_load_struct_packed_vec3(const constant tint_ExternalTextureParams_packed_vec3* const from) {
uint const v_17 = (*from).numPlanes;
uint const v_18 = (*from).doYuvToRgbConversionOnly;
float3x4 const v_19 = (*from).yuvToRgbConversionMatrix;
tint_TransferFunctionParams const v_20 = (*from).srcTransferFunction;
tint_TransferFunctionParams const v_21 = (*from).dstTransferFunction;
tint_array<tint_packed_vec3_f32_array_element, 3> const v_22 = (*from).gamutConversionMatrix;
float3x3 const v_23 = float3x3(float3(v_22[0u].packed), float3(v_22[1u].packed), float3(v_22[2u].packed));
return tint_ExternalTextureParams{.numPlanes=v_17, .doYuvToRgbConversionOnly=v_18, .yuvToRgbConversionMatrix=v_19, .srcTransferFunction=v_20, .dstTransferFunction=v_21, .gamutConversionMatrix=v_23, .sampleTransform=(*from).sampleTransform, .loadTransform=(*from).loadTransform, .samplePlane0RectMin=(*from).samplePlane0RectMin, .samplePlane0RectMax=(*from).samplePlane0RectMax, .samplePlane1RectMin=(*from).samplePlane1RectMin, .samplePlane1RectMax=(*from).samplePlane1RectMax, .apparentSize=(*from).apparentSize, .plane1CoordFactor=(*from).plane1CoordFactor};
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
float4 res = textureLoad2d(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, tint_load_struct_packed_vec3(tint_module_vars.arg_0_params), int2(0));
}
fragment void fragment_main(const constant tint_ExternalTextureParams_packed_vec3* arg_0_params [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_params=arg_0_params, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1};
doTextureLoad(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_TransferFunctionParams {
/* 0x0000 */ uint mode;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
};
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 packed;
/* 0x000c */ tint_array<int8_t, 4> tint_pad_1;
};
struct tint_ExternalTextureParams_packed_vec3 {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ tint_TransferFunctionParams srcTransferFunction;
/* 0x0060 */ tint_TransferFunctionParams dstTransferFunction;
/* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix;
/* 0x00b0 */ float3x2 sampleTransform;
/* 0x00c8 */ float3x2 loadTransform;
/* 0x00e0 */ float2 samplePlane0RectMin;
/* 0x00e8 */ float2 samplePlane0RectMax;
/* 0x00f0 */ float2 samplePlane1RectMin;
/* 0x00f8 */ float2 samplePlane1RectMax;
/* 0x0100 */ uint2 apparentSize;
/* 0x0108 */ float2 plane1CoordFactor;
};
struct tint_module_vars_struct {
const constant tint_ExternalTextureParams_packed_vec3* arg_0_params;
texture2d<float, access::sample> arg_0_plane0;
texture2d<float, access::sample> arg_0_plane1;
};
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 const v_1 = float3(params.G);
return select((sign(v) * (powr(((params.A * abs(v)) + params.B), v_1) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), (abs(v) < float3(params.D)));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float const v_2 = tint_ApplyHLGSingleChannel(v.x, params);
float const v_3 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_2, v_3, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 const v_4 = float3(params.C);
float3 const v_5 = float3(params.D);
float3 const v_6 = float3(params.E);
float3 const v_7 = float3(params.A);
float3 const v_8 = powr(clamp(v, float3(0.0f), float3(1.0f)), (float3(1.0f) / float3(params.B)));
return powr((max((v_8 - v_4), float3(0.0f)) / (v_5 - (v_6 * v_8))), (float3(1.0f) / v_7));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return 0.0f;
}
/* unreachable */
return 0.0f;
}
float4 tint_TextureLoadMultiplanarExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 const v_9 = rint((params.loadTransform * float3(float2(min(coords, params.apparentSize)), 1.0f)));
uint2 const v_10 = uint2(v_9);
float3 v_11 = 0.0f;
float v_12 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 const v_13 = plane_0.read(v_10, 0u);
v_11 = v_13.xyz;
v_12 = v_13.w;
} else {
float const v_14 = plane_0.read(v_10, 0u).x;
v_11 = (float4(v_14, plane_1.read(uint2((v_9 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_12 = 1.0f;
}
float3 const v_15 = v_11;
float3 v_16 = 0.0f;
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_16 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * tint_ApplySrcTransferFunction(v_15, params.srcTransferFunction)), params.dstTransferFunction);
} else {
v_16 = v_15;
}
return float4(v_16, v_12);
}
float4 textureLoad2d(texture2d<float, access::sample> texture_plane0, texture2d<float, access::sample> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, min(uint2(coords), ((texture_params.apparentSize + uint2(1u)) - uint2(1u))));
}
tint_ExternalTextureParams tint_load_struct_packed_vec3(const constant tint_ExternalTextureParams_packed_vec3* const from) {
uint const v_17 = (*from).numPlanes;
uint const v_18 = (*from).doYuvToRgbConversionOnly;
float3x4 const v_19 = (*from).yuvToRgbConversionMatrix;
tint_TransferFunctionParams const v_20 = (*from).srcTransferFunction;
tint_TransferFunctionParams const v_21 = (*from).dstTransferFunction;
tint_array<tint_packed_vec3_f32_array_element, 3> const v_22 = (*from).gamutConversionMatrix;
float3x3 const v_23 = float3x3(float3(v_22[0u].packed), float3(v_22[1u].packed), float3(v_22[2u].packed));
return tint_ExternalTextureParams{.numPlanes=v_17, .doYuvToRgbConversionOnly=v_18, .yuvToRgbConversionMatrix=v_19, .srcTransferFunction=v_20, .dstTransferFunction=v_21, .gamutConversionMatrix=v_23, .sampleTransform=(*from).sampleTransform, .loadTransform=(*from).loadTransform, .samplePlane0RectMin=(*from).samplePlane0RectMin, .samplePlane0RectMax=(*from).samplePlane0RectMax, .samplePlane1RectMin=(*from).samplePlane1RectMin, .samplePlane1RectMax=(*from).samplePlane1RectMax, .apparentSize=(*from).apparentSize, .plane1CoordFactor=(*from).plane1CoordFactor};
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
float4 res = textureLoad2d(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, tint_load_struct_packed_vec3(tint_module_vars.arg_0_params), int2(0));
}
[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(const constant tint_ExternalTextureParams_packed_vec3* arg_0_params [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_params=arg_0_params, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1};
doTextureLoad(tint_module_vars);
}