blob: 9ab9ecadca778a1eca671b8c13998fffce1d1f6c [file]
#version 310 es
shared mat3 v;
mat3 foo() {
barrier();
mat3 v_1 = v;
barrier();
return v_1;
}
void main_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
v = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f));
}
barrier();
foo();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}