| |
| Texture1D<float4> tint_resource_table_array[] : register(t51, space43); |
| Texture2D<int4> tint_resource_table_array_1[] : register(t51, space44); |
| Texture3D<uint4> tint_resource_table_array_2[] : register(t51, space45); |
| ByteAddressBuffer tint_resource_table_metadata : register(t52, space42); |
| void fs() { |
| bool v = false; |
| if ((0u < tint_resource_table_metadata.Load(0u))) { |
| uint2 v_1 = uint2((tint_resource_table_metadata.Load(4u)).xx); |
| v = any((v_1 == uint2(2u, 1u))); |
| } else { |
| v = false; |
| } |
| uint v_2 = 0u; |
| if (v) { |
| v_2 = 0u; |
| } else { |
| v_2 = (0u + tint_resource_table_metadata.Load(0u)); |
| } |
| uint v_3 = v_2; |
| float4 t1d = tint_resource_table_array[v_3].Load(int2(int(0), int(0))); |
| uint v_4 = uint(int(1)); |
| bool v_5 = false; |
| if ((v_4 < tint_resource_table_metadata.Load(0u))) { |
| v_5 = (tint_resource_table_metadata.Load((4u + (v_4 * 4u))) == 7u); |
| } else { |
| v_5 = false; |
| } |
| uint v_6 = 0u; |
| if (v_5) { |
| v_6 = v_4; |
| } else { |
| v_6 = (1u + tint_resource_table_metadata.Load(0u)); |
| } |
| uint v_7 = v_6; |
| int4 t2d = tint_resource_table_array_1[v_7].Load(int3(int2(int(0), int(1)), int(0))); |
| uint v_8 = uint(int(2)); |
| bool v_9 = false; |
| if ((v_8 < tint_resource_table_metadata.Load(0u))) { |
| v_9 = (tint_resource_table_metadata.Load((4u + (v_8 * 4u))) == 16u); |
| } else { |
| v_9 = false; |
| } |
| uint v_10 = 0u; |
| if (v_9) { |
| v_10 = v_8; |
| } else { |
| v_10 = (2u + tint_resource_table_metadata.Load(0u)); |
| } |
| uint v_11 = v_10; |
| uint4 tcube = tint_resource_table_array_2[v_11].Load(int4(int3(int(2), int(1), int(0)), int(0))); |
| } |
| |