blob: 32ae16071e136193c943e126871a49fd0bddeb8f [file]
#version 310 es
layout(binding = 0, std140)
uniform S_block_1_ubo {
uvec4 inner[1];
} v;
vec4 func() {
return uintBitsToFloat(v.inner[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec4 r = func();
}