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dawn
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dawn
/
ab0f7da790c91c8a46925f9d40c2443a94de59ee
/
.
/
test
/
tint
/
ptr_ref
/
load
/
param
/
uniform
/
vec4_f32.wgsl.expected.glsl
blob: 32ae16071e136193c943e126871a49fd0bddeb8f [
file
]
#version 310 es
layout
(
binding
=
0
,
std140
)
uniform S_block_1_ubo
{
uvec4 inner
[
1
];
}
v
;
vec4 func
()
{
return
uintBitsToFloat
(
v
.
inner
[
0u
]);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
vec4 r
=
func
();
}