| #version 310 es |
| |
| shared int a; |
| shared vec4 b; |
| shared mat2 c; |
| int tint_div_i32(int lhs, int rhs) { |
| uint v = uint((lhs == (-2147483647 - 1))); |
| bool v_1 = bool((v & uint((rhs == -1)))); |
| uint v_2 = uint((rhs == 0)); |
| return (lhs / mix(rhs, 1, bool((v_2 | uint(v_1))))); |
| } |
| void foo_inner(uint tint_local_index) { |
| if ((tint_local_index < 1u)) { |
| a = 0; |
| b = vec4(0.0f); |
| c = mat2(vec2(0.0f), vec2(0.0f)); |
| } |
| barrier(); |
| a = tint_div_i32(a, 2); |
| b = (b * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); |
| c = (c * 2.0f); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| foo_inner(gl_LocalInvocationIndex); |
| } |