blob: ccc1a9bad6dd1955cca475f029818e5fe3d4de33 [file]
#version 310 es
shared int i;
void main_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
i = 0;
}
barrier();
uint v = uint(i);
i = int((v + uint(1)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}