blob: 9eef94a77f8fa04fffb1e3cda90d422c98e7ff89 [file]
#version 310 es
layout(location = 0) uniform uint tint_immediates[1];
vec4 main_inner(uint b) {
return vec4(float(b));
}
void main() {
uint v = uint(gl_InstanceID);
vec4 v_1 = main_inner((v + tint_immediates[0u]));
gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w);
gl_PointSize = 1.0f;
}