commit | ab2c84ffd2a49a97abf4c22b1e88e42f8d02c1ff | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Thu Apr 09 23:31:02 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Apr 09 23:31:02 2020 +0000 |
tree | 6a5beff9dd6694f694c497e32d73e28f27beabc0 | |
parent | 7be1d84975bbc9c2efd47adacb901c300bf7283b [diff] |
Residency 6: Enable D3D12 Residency and Add Tests Toggles on D3D12 residency management by default. Adds basic residency tests. Bug: dawn:193 Change-Id: Idafa4a6d0f8f4052fb3428ac3d5f6be018db68cf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16385 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.